XaiJu
SilverEarsEntertainment
SilverEarsEntertainment

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Devlog No.019

So this couple of weeks spent were pretty much almost entirely focused on designing the new filimuri enemies and starting their animations. Of course, I did also spend some time on Ven'drothe as I was running late and working on commissions. Unfortunately I wouldn't say I managed my time incredibly well these two weeks and I made less progress on the game than I'd hoped for, but did manage to complete another comm.

So why not, I'll just go ahead and start off with the new filimuri!

 

The first one is the wizard enemy type that I had talked about before. At a friend's recommendation, I decided to theme their general appearance around lionfish. As well, I'll try to program them to have some similarities. In the wizard's case, I've animated her two casting animations. one focusing on her horn and the other aiming like a handgun. The handgun I intend to be a directed lightning bolt and the horn focus will be a long range lightning ball similar to the golem boss. I will also give her a short range knockback.

As for her animations so far, I've bundled them up into a .gif to show. I'll give a better show of them once I've actually programmed her and then you can see how they're meant to come together.

 

If you pay close attention you might just notice what happens when you try to inflate her. I'll likely make it so that if you interrupt her during this, that she'll lose focus and you'll get to see her puff up just like the rest of the girls.



Second on the list is the spear girl. In her case, I plan to have her guard an area (likely where she spawns) and only attack you if you get too close. She'll act kind of like a guard and be paired up with the wizard here and there. If you hang out of her max range and try to snipe her, she'll throw poisoned darts at you.



I haven't gotten too much done for her animations yet. Just getting her set up mostly and the dart toss animation.



And the third one, which I hadn't planned for originally, is the armored grappler filimuri. I designed her a bit like an angler fish. You can bet she'll be hiding and waiting for you to try and pick up the item she's got dangling and then jump out at you to grab you. She is also armored so she won't be stunnable until you break the armor. Though because of this, I'll make her a bit slow on her attacks.

I more so plan to have her try and control the player a bit. Try and grab you and put you more toward the spear filimuri and wizard. The basic idea being that I will set a point that she wants to force the player into and then program her to react based on the player's position relative to her and that point. Just grabbing you and shoving you toward that point or bullying you if you're already there. I'll have to make her moves fairly slow and have a long windup or it won't be fun to fight her though due to her armor. I will likely make it so you can jump over her as she's readying to grab you. I figure I will have her in a more wrestling 'ready' pose so she'll be lower to the ground than the other two in spite of being so tall. (Though she does have a spiked back so you'll need to be careful not to land on her)



And here is her look when you've knocked her armor off. Some spiked wrist bands and collar to give her a bit of a rebellious look. Of course you could just use the wind blade to bust it off immediately... or you can inflate her and her armor will explode off too. I think I will make the armor have quite a lot of HP, but she won't have a lot without it.

Something else to note, touching any of these enemies will poison you. Poison is already fully implemented, I just have to make it so enemies can poison you. (I also forgot to do that with the pufferfish, but the pufferfish will poison you too)

Also I may change it so when you break her armor that she has more normal looking eyes. I was thinking about making them a pink or lavender color. As I always say, I am always open to suggestions on things and hearing feedback. The whole reason I'm even able to make the game is because of supporters!


And that's what I have been up to so far. I do have one more big animation commission currently on my plate to do, but while I'm doing that I will still continue to work on the game at a nice steady pace! I do also have the elf succubus to do, but I will likely put off on doing her until after I've gotten the filimuri ladies completely animated.


The only other news for the game is that I added a bit more to the levels and added a new teleporter type (for long distance teleports specifically) and it's working. I just have to add some sound to it.

And that's all for this particular devlog! Thank you everyone!

Devlog No.019

Comments

Hopefully the rest of the animations are just as enjoyable! And I'll definitely have to give something specifically for when the grappler filimuri is the only filimuri around!

Brandon Cater

Ooo super interesting seeing them in action, specially seeing the wizard one as it's fun to see an enemy that won't be as easily effected by our inflation powers. Guard is interesting as well, can't wait to see their animations fully fleshed out when you get to them. Grappler is going to be interesting, and knowing about it does potentially open up a lot of future interactions with future enemies having this sort of feature, do wonder how she'll react if she grabs the player and gets to her point and no one else is around, kind of wouldn't mind seeing her either panic look around trying to see someone in range to help or if she ends up having a unique attack if someone else isn't in range to help her. As for her eye color when her armor is knocked off (if you do that anyways), I'd say pink as that would stand out more over lavender since it would be more standout like.

AlextricBunyip


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