XaiJu
SilverEarsEntertainment
SilverEarsEntertainment

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Devlog No.015

Another couple weeks and now I've finished the core layout of the beach region! Now they aren't 100% final as I plan to add a couple of small secrets to the area such as magic star imprints, but you can basically run through the levels right now. I also haven't added any enemies as I need to create those.

I added even more tiles to further make the regions feel rich and I programmed in some new little things like air bubbles for Aria when she's underwater, bubble spawners and fish spawners. I also modified Aria's Wingmilk TF so that when her boobs inflate she will be forced upward faster and resist downward motion. It's quite hard to move down while you're in the water and you can go up much faster to simulate... ya know... inflated boobs.

I will also modify her blueberry code just a bit to react to underwater situations too. Though I still think she will sink like a brick. She can ride bubbles in her blueberry form though which looks really goofy right now. I may end up modifying the bubbles to compress when you stand on them at least. It might be ideal to make a larger bubble that lets Aria float upward when she's a blueberry, but then make it so her normal blueberry form pops smaller bubbles or just makes them stall out. Just something to consider for the future.

Among other things, I decided to go ahead and have a bit of spookiness now and a couple of the underwater areas have some of the spooky music to them and for them to be harder than the other path by a good bit. There is a warning sign not to go down there of course, but by the time you reach the spooky section, it'll already be too late. (You can just restart at the last checkpoint though)

I'll definitely be happy to hear a bit of feedback on this as this is the first hint of the 'dissonance' in the game. I'm not sure if I had said it in a previous devlog, but the idea is that Milan will be interfering more and more as the story progresses. And Milan, being the spooky girl she is, tends to enjoy writing darker stories herself. So naturally her effect on the story will be that it gets spookier the longer the story goes on.

Though it's never really intended to become REAL horror or anything, and Illaria will ultimately be in charge of things so the spookier tone will eventually fall off in favor of humor. More like a brush with horror than an actual horror game.

As well, most of the time the spooky stuff will be optional with warning signs. (Though I will have secrets in those areas so you will have to go there eventually if you want to see it all) The main story will still have some moments where Milan makes things spooky or dissonant and mildly disturbing. I'm not going to be doing pixel art of anyone being dismembered though. (except inanimate or non-human things like mushrooms for example) It's not meant to be that kind of spooky.


Anyway, I will upload a video for members if you want to spoil yourself on it. If you want to remain spoiler free or aren't a member, I'll have a few shots of the landscape uploaded. (It's worth noting that the purely underwater areas have a special filter applied to them to look more like you're actually underwater)


Now then. I have some enemies to design and program!

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