Rough Roadmap
Added 2023-10-18 23:13:45 +0000 UTCSo that everyone can see what the general outline of the game will be in the future, here's a rough roadmap for what I have planned, what I hope I can fit in, and what would be fun to have, but I am not certain I will be capable of pulling it off.
Planned:
-At least 4 primary bosses
-New symbol and sprite system
-A new powerup which gives Aria a size and booty boost
-Four more weapons
-Four more spells
-Four more distinct environments
-At least Five 'alternate' environments
-More split paths
-A large variety of upgrades/unlocks for the player (I don't have a specific count)
-At least ten more dedicated puzzle shrine areas
-NPCs which can be expanded/tfed
-Developing the story further
-Adding more game options such as resolution changes
-Easy, Normal, and Hard difficulties
Want to add:
-Extra bosses and side bosses
-More weapons/spells
-Special hidden environments/areas
-Costume/skin system allowing the player to unlock costumes to swap to
-Enemy AI variety based on difficulty (Such as the AI performing different moves or special moves on harder difficulties)
Low chance of making the final cut:
-Inflation/expansion minigames
-Shrines specialized around unique tfs
-Hidden weapons/spells
-Nightmare difficulty
-Nightmare exclusive paths and environments (I don't want to spoil the concept here, but these would be areas that are rather high on the scary/spooky meter and only available in this special difficulty.)
-Achievements
I'll also note here that even if it doesn't make the final cut, I might add things later down the line after the game releases if there is still interest in it. I don't know what things will look like later down the line, but the things I have listed as 'planned' are what I'd consider bare minimum acceptable. Consider this more of a rough roadmap to show what my current plans look like.
As well, I will listen to feedback and ideas too. If I can fit things in that add to the game I will do so.