Hey there, outstandingly beautiful furries and furry layers, BCSM here!
Our post-jam update is out and it’s quite a big gameplay makeover!
I’ve finally had the time to focus more on programming and gameplay, as opposed to juggling the H-Scene animations, sound design, UI and tons of other stuff. Here is a (probably incomplete) list of changes done to the gameplay:
HIT DETECTION! Or actually what people meant by that. It’s much clearer whether you’ve hit the target or not.
A complete makeover of that terribly soapy and slimy combat system, the main game plays completely differently now. Better tried out and felt than explained in text, though!
Mob and boss rebalance. Shrimpie is not as much of a punching bag anymore, but she will get even more love in the future updates. The enemies feel stronger, but so do you!
Better attack telegraphing for all enemies, the shark is now merciful enough to give you a little bit of time before completely obliterating you with her tail!
Projectiles don’t go through walls anymore.
New input system, hopefully fixes it for people that used to have problems with it before.
Controller support! I suck at playing with those things, but it’s still super fun! Tested on DualShock, should theoretically work with any gamepad. Not all UI works with them for now, though, so don’t throw your mouse away for now.
Unconventional aspect ratio support, showing some love to ultra-wide screen enjoyers and such.
A gallery to view your unlocked h-scenes!
A new h-scene, exclusively for you, our supporters!
Dash cooldown (and dash-related bug fixes)
A small tweak in our narrative/h-scene stuff. The scene that was used after defeating Lady Fin was actually meant to play after losing to her. Now it’s back where it belongs, and winning is rewarded with a new scene that makes more sense in the context of Lady Fin getting vanquished.
Save migration. There is an in-game option to pack your saves into a code that you can copy and paste into a different client (e.g. moving from web to pc or moving from a demo build to a patreon build).
A new game option.
Slight and not-so slight visual enhancements.
Tons of other stuff I forgot to mention.