Loopshard - Relic Encyclopaedia
Added 2025-08-20 19:26:28 +0000 UTCEncyclopaedia of Relics
These are mainly only Relics that Adam has encountered (there may be a few he hasn't seen from the Stages and General pool).
Everything is loosely ordered according to various sub-categories and rarity, but it's a bit of a mess to be honest.
You can easily search through this with Ctrl+F if you are looking for something specifically.
---STAGE SPECIFIC RELICS---
Healing Apple
(stage 1)
(consumable)
Common
Effect: If the Player’s health falls below 25%, this apple is consumed, healing them back to full. Once consumed, the Relic disappears.
---
Slime Coating
(stage 1)
(consumable)
Common
Effect: The Player’s weapons are coated with the essence of a Blue Slime, imbuing them with 10% additional Corrosive Damage. The coating lasts for 3 Stages, after which the Relic disappears.
---
Bark Armour
(stage 1)
(armour)
Uncommon
Effect: Increases Player Defence by 25%. Breaks after 5 hits.
---
Purple Slime Glove
(stage 1)
(glove)
Rare
Effect: Player can touch corrosive materials.
Effect: Turns Player’s hand into a spike for one attack. 60-second cooldown.
---
Green Slime Glove
(stage 1)
(glove)
Rare
Effect: Player can touch corrosive materials.
Effect: Fire a glob of highly-corrosive green slime. 60-second cooldown.
---
Slime Ring
(stage 1)
(ring)
Rare
Effect: Infuse Player’s projectiles with Acid Burst. 60-second cooldown.
---
Slime King’s Crown
(stage 1)
(crown)
Epic
Effect: Become the King of Slimes.
Effect: Player turns into a humanoid Slime with four cores that each hold 25% of total health.
---
Fat Grub
(stage 2)
(consumable)
Common
Effect: Eat to restore health back to full over 60 seconds. Once consumed, the Relic disappears.
---
Bone Armour
(stage 2)
(armour)
Uncommon
Effect: Increases Player Defence by 30%. Breaks after 6 hits.
---
Blue Trophy
(stage 2)
(belt trophy)
Rare
Effect: Increase Player Damage by 15% for 10 seconds. 2-minute cooldown.
---
Yellow Trophy
(stage 2)
(belt trophy)
Rare
Effect: Increase Player Speed by 15% for 10 seconds. 2-minute cooldown.
---
Hobgoblin Pendant
(stage 2)
(necklace)
Epic
Effect: Player becomes immune to pain.
Effect: Survive a fatal hit. Relic breaks if triggered.
---
Slothling Claw Bracer
(stage 3)
(bracer)
Uncommon
Effect: Can be used to perform an armour-rending slash. Breaks after 2 uses.
---
Slothling Spring Boots
(stage 3)
(boots)
Rare
Effect: Charge a powerful and quick leap, accelerating Player to 3x Movement Speed. 60-second cooldown.
---
Blood Fist Ring
(stage 3)
(ring)
Rare
Effect: Charge a powerful punch that shoots a blood spike through the target on impact. 45-second cooldown.
---
Blood Bolt Ring
(stage 3)
(ring)
Rare
Effect: Charge a powerful blood bolt that explodes on impact. 90-second cooldown.
---
Slothling Fur Coat
(stage 3)
(armour)
Rare
Effect: Increases Player Defence by 25%. Breaks after 5 hits.
Effect: Increases Movement Speed by 10%.
---
Slothling Ogre Eye
(stage 3)
(eye)
Epic
Effect: Reduces Movement Speed by 50%.
Effect: Increases Player Defence by 50%.
---
Blood Mage Choker
(stage 3)
(necklace)
Epic
Effect: Creates a pane of blood to protect the wearer. 120-second cooldown.
Effect: Increases damage with Blood-based attacks by 25%.
Effect: Reduces Player Defence by 25%.
---
Tainted Bracer
(stage 4)
(bracer)
Uncommon
Effect: Fire off a shadowy slash that penetrates armour and inflicts Taint, lowering target’s Stamina regeneration by 40% for 30 seconds. Breaks after use.
---
Tainted Oil
(stage 4)
(consumable)
Uncommon
Effect: The Player’s weapons are coated with the darkness of the Forlorn, imbuing their attacks with Taint, lowering target’s Stamina regeneration by 40% for 30 seconds. The coating lasts for 2 Stages, after which the Relic disappears.
---
Forlorn Cuirass
(stage 4)
(armour)
Rare
Effect: Reduces damage received against anywhere below the neck by 75%. Increases damage received against head by 200%. Breaks after 6 hits.
Effect: Reduces Movement Speed by 30%.
---
Sanctuary Defender’s Robes
(stage 4)
(armour)
Rare
Effect: Increases Movement Speed by 25%.
Effect: Increases Dodge chance by 10%. Breaks after 2 hits.
---
Captain’s Cape
(stage 4)
(cape)
Rare
Effect: Increases Movement Speed of allies by 10%.
Effect: Increases Attack Speed by 25%.
---
Tainted Helmet
(stage 4)
(helm)
Epic
Effect: Attacks inflict Taint, lowering target’s Stamina regeneration by 40% for 30 seconds.
Effect: When an afflicted target dies, its Afflictions are spread to nearby targets.
Effect: Healing effects are 75% less effective.
---
Queen’s Pendant
(stage 4)
(necklace)
Epic
Effect: Sacrifice the nearest subordinate ally to negate the damage from an attack. 1-minute cooldown.
Effect: Wearer is afflicted by Curse, increasing damage taken by 10%.
Effect: Wearer is afflicted by Scorn, removing all beneficial effects of Worship.
---
Stone Mask
(stage 5)
(mask)
Uncommon
Effect: Sacrifice the Relic to negate the damage of the next attack.
Effect: When the Relic breaks, the wearer is cursed with Wither, taking 50% increased damage from the next attack.
---
Stone Bracer
(stage 5)
(bracer)
Uncommon
Effect: Sacrifice the Relic to prevent a target from activating Relics for 30 seconds.
Effect: When the Relic breaks, all of wearer’s Relics are put on a 2-minute cooldown.
---
Stone Talisman
(stage 5)
(necklace)
Uncommon
Effect: Sacrifice the Relic to curse a target with Wither, increasing damage inflicted to target by 50% with the next attack.
---
Grafted Skin
(stage 6)
(consumable)
Uncommon
Effect: Cover a wound to heal it completely. 1 use.
---
The Summoner’s Wandering Eye
(stage 6)
(necklace)
Rare
Effect: Increase Summon count by 1.
Effect: Summons die in one hit.
---
Flesh Smith’s Skin-Robe
(stage 6)
(armour)
Rare
Effect: Reduces damage from elemental effects by 40%.
Effect: Reduces Dodge chance by 15%.
---
Mana Hoarder’s Torso
(stage 6)
(armour)
Rare
Effect: Increase Mana by 10 and restore 5 Mana with every kill.
Effect: Increase Defence by 25%.
Effect: Drains 5 Mana every minute and prevents passive Mana regeneration.
---
Chimaera Helmet
(stage 6)
(helm)
Rare
Effect: Increases Movement Speed by 25% and imbues wearer with Bestial Agility.
Effect: Reduces Health by 30%.
---
Grafted Wing
(stage 6)
(grafted limb)
Epic
Effect: Grows a wing on your body.
---
Grafted Tail
(stage 6)
(grafted limb)
Epic
Effect: Grows a tail on your body.
---
Grafted Arm
(stage 6)
(grafted limb)
Epic
Effect: Grows an arm on your body.
---
Bumblebee Coat
(stage 6)
(armour)
(Summon and kill the Bumblebee)
Epic
Effect: Reduces damage from slashing attacks by 20%.
Effect: Reduces damage from afflictions by 25%.
Effect: Reduces Dodge chance by 25%.
Effect: When hit, release a cloud of pollen causing momentary blindness to anyone within 5 metres. 90-second cooldown.
---
Body of Sloth
(stage 6)
(armour)
(Summon and kill the Sloth Demon)
Epic
Effect: Increases Player Defence by 25%.
Effect: Increases Movement Speed by 25%.
Effect: Increases Damage by 1% for every 3% Movement Speed.
Effect: Taking damage reduces all Movement Speed bonuses to 0% for 1 minute.
---
Alepheria’s Mandate
(stage 6)
(hand)
Legendary
Effect: Evolves all Summons.
Effect: Allows for all Summons to be commanded.
---
Rum
(consumable)
(Stage 7)
Uncommon
Effect: Reduces damage taken by 25% for 10 minutes.
---
White Flags Chain-Sleeve
(arm)
(Stage 7)
Rare
Effect: Increases Player Defence by 10%.
Effect: Increases Player Damage by 10%.
Effect: Reduces Movement Speed by 10%.
---
Cloud Skimmer Jacket
(armour)
(Stage 7)
Rare
Effect: Increases Player Defence by 25%.
Effect: Increases Movement Speed by 10%.
Effect: Enables the wearer to rapidly dash forward while moving, consuming 20% Stamina.
---
Portsmith’s Goggles
(head)
(Stage 7)
Rare
Effect: Identify weaknesses in armour after looking at it for 3 seconds.
Effect: Lowers Player Relic cooldowns by 5%.
---
Treasure Hunter’s Well-Worn Boots
(head)
(Stage 7)
Rare
Effect: Allows for the wearer to traverse any terrain, mostly ignoring gravity.
---
Golden Fortress Crossbow Bracer
(bracer)
(Stage 7)
Rare
Effect: Launch a small crossbow projectile that explodes on impact. 2-minute cooldown.
---
Golden Mask of the Fallen
(bracer)
(Stage 7)
Epic
Effect: Gain 1% Attack Speed & Damage for every 10 pieces of currency in your possession.
Effect: The potency of the Gold-cursed affliction is twice as potent and can be triggered by all currencies.
---
Drake’s Wing
(cape)
(Stage 7)
Epic
Effect: Deploy mid-air to gain the ability to control your flight.
Effect: Take 25% less damage from Slug Dragons.
---
Whale Eater’s Snap Gauntlet
(glove)
(Stage 7)
Epic
Effect: Punch the gauntlet against a target to trigger the spring-loaded mechanism to snap and latch on to their flesh, inflicting 100% weapon damage. 30-second cooldown.
Effect: Afflictions delivered with this Relic are twice as potent.
---
Offal’s Spring-Loaded Stilts
(boots)
(Stage 7)
(Defeat the Captain of the Whale Eaters)
Epic
Effect: Punch the gauntlet against a target to trigger the spring-loaded mechanism to snap and latch on to their flesh, inflicting 100% weapon damage. 30-second cooldown.
Effect: Afflictions delivered with this Relic are twice as potent.
---
Captain Fallow’s Treasure
(weapon)
(Stage 7)
Legendary
Effect: Inflicts Gold-cursed on hit, causing hallucinations and lowered reaction speed.
Effect: Allows a weapon to fight on your behalf.
---GENERAL RELICS---
Small Potion
(Stage 3+)
(consumable)
Common
Effect: Drink to restore 40% Health/Stamina/Mana. Once consumed, the Relic disappears.
---
Medium Potion
(Stage 6+)
(consumable)
Common
Effect: Drink to restore 60% Health/Stamina/Mana. Once consumed, the Relic disappears.
---
Reroll Die
(Stage 1+)
(consumable)
Uncommon
Effect: Allows the Player to reroll reward or vendor options. Relic disappears after use.
---
Blink Ring
(Stage 1+)
(ring)
Uncommon
Effect: Charged attacks are performed instantaneously when you blink.
---
Committed Attack Ring
(Stage 1+)
(ring)
Uncommon
Effect: All Cooldown-based Relics gain a second use that can be triggered within 10 seconds of the first activation, but the cooldown is tripled.
---
Fragile Impact Glove
(Stage 1+)
(glove)
Uncommon
Effect: Thrown objects shatter armour. Breaks after 3 uses.
---
Spellburn Glove
(Stage 1+)
(glove)
Uncommon
Effect: Spells are infused with fire. Breaks after 4 uses.
---
Parry Bracer
(Stage 2+)
(bracer)
Uncommon
Effect: Can be used to parry physical attacks. Breaks after 3 uses.
---
Potion Belt
(Stage 2+)
(belt)
Uncommon
Effect: Carries up to three potions and makes them indestructible. (can be exploited)
Effect: Uses the right-most potion when its associated resource is exhausted.
---
Echo Earing
(Stage 2+)
(earring)
Uncommon
Effect: All trigger effects activate twice.
---
Barrage Glove
(Stage 3+)
(glove)
Uncommon
Effect: All projectiles are split into 3, each dealing a 3rd of total damage.
---
Glutton Collar
(Stage 3+)
(necklace)
Uncommon
Effect: Consume two potions within 10 seconds of each other without incurring toxic backlash, but toxicity build-up is tripled.
---
Paralysis Venom
(Stage 3+)
(consumable)
Uncommon
Effect: Paralyses target on attack. Relic disappears after attack.
---
Scroll-Preservation Talisman
(Stage 3+)
(necklace)
Uncommon
Effect: When a Spell Scroll is activated this Relic is consumed instead.
---
Affliction Ward
(Stage 4+)
(trinket)
Uncommon
Effect: Negate any Affliction. Breaks after use.
---
Overflow Diadem
(Stage 4+)
(crown)
Uncommon
Effect: Activate to immediately deliver all remaining damage of Afflictions, dealing 10% increased damage for every Affliction affected. Breaks after use.
---
Heartflame Robe
(Stage 4+)
(armour)
Uncommon
Effect: All summons release a Heartflame on death which will seek out the nearest target and inflict Soulburn, doubling all Mana consumption for 10 seconds.
Effect: Increases Mana by 50.
---
Duellist’s Glove
(Stage 1+)
(glove)
Rare
Effect: Charge an attack for 2 seconds to enable it to pierce armour. 60-second cooldown.
---
Boomerang Pendant
(Stage 1+)
(necklace)
Rare
Effect: Returns thrown objects. 15-second cooldown.
---
Necklace of Thorns
(Stage 1+)
(necklace)
Rare
Effect: All summons are thorny, reflecting 20% of damage inflicted to them.
---
Scope of Insight
(Stage 1+)
(trinket)
Rare
Effect: Any target viewed through this Relic has their weaknesses laid bare.
---
Avalanche Boots
(Stage 2+)
(boots)
Rare
Effect: All kicks inflict disorientation on normal targets for 2 seconds.
---
Cruel Summoner’s Gauntlets
(Stage 2+)
(gloves)
Rare
Effect: All summons explode on death.
---
Curse-Giver Necklace
(Stage 2+)
(necklace)
Rare
Effect: Magical attacks inflict Curse, increasing damage taken by 10%.
---
Skittish Skaters
(Stage 2+)
(boots)
Rare
Effect: Dodge the next attack aimed at you. 90-second cooldown.
---
Shattering Quiver
(Stage 2+)
(quiver)
Rare
Effect: All arrows are replaced with Shatter Shots, which break armour on hit.
Effect: Projectile Speed and Damage reduced by 50%.
---
Scale Trousers
(Stage 3+)
(pants)
Rare
Effect: Reduces Movement Speed by 25%.
Effect: Increases Player Defence by 15%.
---
Spirited Defence Nose Ring
(Stage 3+)
(nose ring)
Rare
Effect: Successfully blocked attacks stagger the attacker and increases the following attack’s damage by 10%.
---
Slavedriver’s Kilt
(Stage 3+)
(pants)
Rare
Effect: Sacrifice nearest summon to negate an Affliction. 1-minute cooldown.
---
First Strike Earring
(Stage 4+)
(earring)
Rare
Effect: The first hit against a target deals 25% additional damage, subsequent hits deal 10% less damage.
---
Vigilant Fighter’s Vambrace
(Stage 4+)
(vambrace)
Rare
Effect: Successfully parried attacks create a glowing weak point on the attacker.
---
Plague-Spreader Mask
(Stage 4+)
(mask)
Rare
Effect: Afflictions jump to nearest available target within 10 metres when afflicted opponent dies.
---
Rapid-Fire Bracer
(Stage 4+)
(bracer)
Rare
Effect: Doubles your draw speed for the next 5 seconds. 2-minute cooldown.
---
Mana Shield Ring
(Stage 6+)
(ring)
Rare
Effect: Consumes 75% of wearer’s Mana to deflect an attack. 10-minute cooldown.
---
Magical Quiver
(Stage 6+)
(quiver)
Rare
Effect: Contains 3 arrows each of ice, fire, and lightning magic. Once all 9 arrows have been used the Relic is destroyed.
---
Scoundrel’s Glove
(Stage 7+)
(glove)
Rare
Effect: Surprise attacks against humanoids made by a weapon wielded in this glove inflict Haemorrhage, dealing 2% Health in damage per second for 30 seconds.
---
Ranger’s Lucky Charm
(Stage 7+)
(trinket)
Rare
Effect: Activate to cause your next fired projectile to always strike true. 2-minute cooldown.
---
Heavy Belt
(Stage 7+)
(belt)
Rare
Effect: Increases Player Defence by 50%.
Effect: Reduces Movement Speed by 50%.
---
Chaos Fragment
(Stage 2+)
(consumable)
Epic
Effect: All Player’s equipped Relics are randomly changed to something of equal Rarity. Disappears after use.
---
Anti-Toxicity Choker
(Stage 2+)
(necklace)
Epic
Effect: Removes toxicity, poison, and disease from anything Player ingests.
---
Fiendbarb
(Stage 2+)
(weapon buff)
Epic
Effect: Imbues attacks with Blood Burst.
Effect: Weapon becomes incapable of penetrating armour.
---
Relic Renewal Stone
(Stage 3+)
(consumable)
Epic
Effect: Relics no longer disappear or break when all uses are exhausted.
Effect: Restores the use of 1 Relic of Rare or lower quality. 1-Stage cooldown.
---
Cracked Conjuring Stone
(Stage 4+)
(consumable)
Epic
Effect: Combine 2 Relics of Rare rarity or lower to produce a new unique Cracked Fusion Relic. Relic disappears after use.
---
Choice Ring
(Stage 5+)
(ring)
Epic
Effect: Allows you to pick two options from a Stage reward. 1-Stage cooldown.
---
Mage Aspirant’s Cowl
(Stage 6+)
(hood)
Epic
Effect: Allows you to see Mana and absorb it.
---
Reckless Warlord’s Cape
(Stage 6+)
(cape)
Epic
Effect: Reduces Defence by 25%.
Effect: Verbally taunting foes makes them inclined to attack you.
---
Tome of the Acolyte
(trinket)
(Stage 7+)
Epic
Effect: Activate to split a spell in two, halving all of its stats. 30 Mana cost.
Effect: Enemies you kill have a 1% chance to reanimate as a Mana Fiend.
---WEAPONBOUND RELICS---
Bear Trap
(Woodsman => Forester => Huntsman)
(trinket)
Common
Effect: Inflicts 100% Player damage to anyone who triggers the trap, along with the Trapped affliction, marking the target until their health is restored to full. 2-minute cooldown.
---
Wraith Lantern
(Summoner)
(trinket)
Rare
Effect: When an enemy is slain nearby, their Soul Essence is absorbed.
Effect: When the Relic is charged with sufficient Soul Essence, a Winter Wraith is summoned.
---
Rosary
(Priest)
(trinket)
Rare
Effect: Store a mote of holy energy within this Relic with every kill you perform.
Effect: When the Relic is touched against yourself or someone else, discharge the holy energy within, healing 1 point of Health for every mote of holy energy.
---
Lucky Bracelet
(Fool)
(armband)
Epic
Effect: All rewards are Rare quality or higher.
---COLLECTIBLE RELICS---
Slime Core
(Stage 1)
(core)
Common
Effect: The brain and heart of a Slime.
---
Rusted Crown
(stage 1)
(acquired by killing the Secret Boss – Slime Emperor)
(crown)
Common
Effect: A crown does not a king make, but for some the symbolism alone is sufficient.
---
Goblin Ear
(stage 2)
(trophy)
Common
Effect: The trophy of a dead Goblin.
---
Damaged Crown
(stage 2)
(acquired by killing the Secret Boss – Hobgoblin Lord)
(crown)
Uncommon
Effect: With the proper care, even a tarnished symbol may rekindle its former glory.
Effect: Subordinate allies gain 10% more Health.
---
Blood Elemental Core
(Stage 3)
(core)
Common
Effect: The hardened soul of a Blood Elemental.
---
Heart of Darkness
(stage 4)
(trophy)
Common
Effect: A heart borne by those who gorge on darkness.
---
Seed of the Great Tree
(stage 4)
(acquired by using the Rotmaker Idol on the great tree and defeating the giant Rotmaker that appears)
(consumable)
Uncommon
Effect: The seed of the Elphin’s mother tree.
---
Skyblue Pearl
(stage 4)
(acquired by killing the Secret Boss – Forlorn Aristocrat)
(key)
Rare
Effect: Thine eyes hold a power oft forlorn, oft forgotten to time, oft lost to conflict. An unclouded gaze is the key to a world of secrets and thine eyes are a gift from on high.
---
Statue Elemental Core
(stage 5)
(core)
Uncommon
Effect: The crystallised soul of a Statue Elemental.
---
Crystallised Mana Core
(stage 6)
(core)
Uncommon
Effect: Mana condensed into a crystal that can power contraptions and sustain simple lifeforms.
---META RELICS---
Cheat Death Sigil
(sigil)
Legendary
Effect: Survive death and recover Health back to 100%.
Effect: Overrules all other death-defying effects.
Effect: Can only be used once in the Trials of Defiance.
---ABSOLUTE RELICS---
Sigil of the Open Ear
(Tome Keeper)
(armband)
Common
Effect: Attuned to Alepheria’s Mandate, organising the transference of knowledge it imbues its wearer with.
---
Benevolence of Blood Sigil
(Flayed Lady)
(tattoo)
Common
Effect: Drains 40% of Riccardo D’Alia’s Health to cover him in a layer of reactive armour that is highly resistant to magic.
---
Pendant of the Leading Eye
(Messimer)
(necklace)
Common
Effect: Once invoked, all non-adherents will avert their eyes from the bearer, so long as they worship Messimer. 2-hour cooldown.
---
Abyssal Tooth
(Nwetrou)
(soulbound)
Legendary
Effect: Stab into the lifeless body of a suitable sacrifice to obtain a Soul Drop and curry favour with the Dweller in the Deep. Sacrifices are permanently removed from the Trials of Defiance.
---SECRET RELICS / WEAPONS---
First Light’s Brazier
(interim island)
(acquired by digging up the loose dirt behind the Player House)
(consumable)
Common
Effect: At the beginning there was a single spark of creation. From it burst the first light and with it came the life of the universe. Without a spark there can be no life. Without a kindling flame there can be no fire.
---
First Light’s Brazier
(interim island)
(acquired by having another player feed a Kindling Flame into the Brazier)
(soulbound)
Uncommon
Effect: Grows for 4 Stages.
---
First Light’s Brazier
(interim island)
(acquired by letting the flame mature)
(soulbound)
Rare
Effect: Gains unique effect based on Player.
---
Dented Crown
(interim island)
(acquired by giving the Damaged Crown to Thea the beetle smith and paying 500 Points)
(crown)
Rare
Effect: A regent must repel all invaders tainted with the lust for power, lest his kingdom fall to ruin.
Effect: Subordinate allies gain 10% more Health.
Effect: Subordinate allies gain Last Stand’s Fervour upon death, extending their life by 10 seconds and increasing Damage & Speed by 25%.
---
Glass Acorn
(stage 1)
(found in Magical Forest Stage atop central tree)
(consumable)
Rare
Effect: Grows for 3 Stages.
---
Glass Sapling
(interim island)
(evolved from Glass Acorn)
(soulbound)
Rare
Effect: All Stats grow by 5% for every Stage completed. (not retroactive)
Effect: Grows for 5 Stages.
---
Gram
(stage 1)
(found inside the central tree)
(weapon)
Rare
Effect: An ancient sword that starts with the Anvil-Splitter attack.
---
Weaver’s Egg
(stage 2)
(found in the Goblin Village inside the spiderwebbed hole in the 6th hut on the left)
(vendor)
Rare
Effect: Wriggles with inner life.
---
Lucky Stone
(stage 2)
(found in the Goblin Village inside the Hobgoblin’s chamber)
(consumable)
Rare
Effect: Flip to increase the rarity for the next reward options. 1 use.
---
All-Mother’s Wrath
(stage 3)
(found on the corpse of a dead Elphin driver)
(necklace)
Rare
Effect: When Player is damaged by an attack, curse attacker with Lethargy for 30 seconds. 1-minute cooldown.
---
Fetish of Sloth
(stage 3)
(can be looted from Ezral the Blood Mage after cutting off the arm/hand holding the Relic)
(trinket)
Rare
Effect: Summons a Slothling Imp to perform a single attack on designated target. 1-Stage cooldown.
---
Rotmaker Idol
(stage 4)
(can be found at the top of the great tree)
(consumable)
Rare
Effect: Turns a tree into a living monster for 30 seconds. Relic disappears after use.
---
Builder’s Egg
(stage 4)
(found in a termite nest outside southern city wall)
(vendor)
Rare
Effect: Wriggles with inner life.
---
Tainted Blade
(stage 4)
(rewarded for killing the first knight before he enters the city)
(weapon)
Rare
Effect: A two-handed sword with a special shadowy strike.
---
True Flame’s Icon
(stage 4)
(acquired by killing all Forlorn in Stage 4)
(crown)
Epic
Effect: Only by the light of a True Flame may the Forlorn Shadow be truly banished.
Effect: Subordinate allies gain 10% more Health.
Effect: Subordinate allies gain Last Stand’s Fervour upon death, extending their life by 10 seconds and increasing Damage & Speed by 25%.
Effect: Subordinate allies are blessed with the True Flame, imbuing all attacks with 10% bonus fire damage. (deals 50% bonus damage to all Forlorn Enemies)
Effect: Become immune to Taint.
---
Solbor
(stage 5)
(rewarded for defeating the Elphin Deathwatch)
(weapon)
Rare
Effect: A spear of stone that starts with the Scattershot attack.
---
Golden Map
(stage 5)
(found inside the hidden chamber activated with the Skyblue Pearl)
(map)
Effect: Follow the trail of this map at thine own peril, but at its end awaits a treasure unlike anything known to thee.
---
Chimaeral Stone
(stage 6)
(found inside the body of Alepheria’s First Chimaera)
(consumable)
Epic
Effect: Once consumed, the transformation quickly takes hold.
---
Blue Shard
(stage 6)
(found inside the metal tree of the metal slime floor)
(weapon)
Rare
Effect: Crystallised sword of Mana.
---
The Avatar’s Shattered Blade
(stage 6)
(rewarded for defeating the Tower Crawler)
(weapon)
Epic
Effect: Soul blade formed from the dying essence of a mad witch.
---
The Slugwhale Key
(stage 6)
(found hidden inside the golden chamber, accessible only by finding a golden lever in the puppet chamber)
(key)
Rare
Effect: A large key made from the temporal bone of a Slugwhale.
---
Navigator’s Telescope
(stage 6)
(found as the leg of a table next to Alepheria’s painting)
(trinket)
Uncommon
Effect: Allows you to view far into the distance.
---
Crawler’s Eye
(stage 6)
(rewarded for defeating the Tower Crawler after fully empowering it)
(weapon)
Epic
Effect: A magical focus.
---
Captain Fallow’s Compass
(stage 7)
(found inside the Golden Slug by using the Slugwhale Key)
(trinket)
Epic
Effect: The object of thy desire is always within reach.
---
Alepheria’s Paintbrush
(stage 7)
(found in Alepheria’s hideout study)
(weapon)
Epic
Effect: A magical staff that uses paint magic.
Comments
Ya know, I'd kinda like a similar list with the known Weapons we've seen. Also, some silly build ideas: Slime Sword + All Slime Equipment + Blue Shard. I think a slimy build could have some funny synergy, especially if Acid scales well. Full Chimera Build. Just stack Grafts, then use the Chimeral Stone. I mean, it's not like any negatives would persist into the next run, so maybe this could work as a really physical build?
Gilded Goblin
2025-08-22 17:21:36 +0000 UTCIt will be available via link on every future Loopshard chapter, but I will pin it on discord
Kristoffer Pauly
2025-08-21 09:08:38 +0000 UTCHell yeah, this is great, you should probably post it in the discord tho so its easier to find
Throh_goblin Lord
2025-08-21 08:38:39 +0000 UTC👍
Kristoffer Pauly
2025-08-20 20:04:05 +0000 UTCImmensely useful. Thank you, my good sir.
Alex Reed
2025-08-20 19:28:56 +0000 UTC