Just a small announcement about how the next update is going.
The battle ui has been re-done, as seen in the image, as well as the whole damage system has been reworked, as well as enemy abilities and stats.
Now enemy damage will be more consistent, and enemy muscle growth shouldn't get out of hand. All the generic enemies have also been moved around and rebalanced. While certain storyline enemies have been rebalanced as well.
With the combat rework comes servants in battle. They can act as your damage dealers or tanks. But you must be careful since now the enemy can target either you or your servant for attacks. It's all based on how threatened the enemy feels by either of you. Threat is not only based on how much damage you deal but also depends on the moves you use since different attacks generate additional threat, like Rhea's abilities since her purpose is to be used as a tank.
With the whole level-up system, you will now be able to customize your stats. Each level grants you two skill points, which are used to increase your stats.
Redone art for the rat and naga generic encounters
To do:
Leveling system for the servants. (It's going to be practically the same as the leveling system but it will also come with a small skill tree for each of the servants.)
Finish the interactive maps, a larger map for the area you will be exploring and a smaller map for one of the locations on that map.
Add the combat encounters for the grand hunt, there are quite a few. With some new combat mechanics.
To finish adding servant art to the battle screen.
geregere
2024-11-09 01:51:29 +0000 UTCADDD123
2024-11-07 07:15:52 +0000 UTCgeregere
2024-11-06 19:47:27 +0000 UTCADDD123
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2024-11-04 20:32:32 +0000 UTCBarrack Morales1
2024-11-04 20:07:22 +0000 UTCMal
2024-11-04 18:37:32 +0000 UTCyokai9999
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2024-11-04 14:19:20 +0000 UTCBob Boby
2024-11-04 10:43:01 +0000 UTCyokai9999
2024-11-04 06:13:38 +0000 UTCMakulatoren
2024-11-04 01:34:35 +0000 UTC