this is a pretty interesting tessellation based cloud shader made by AlexStrook on github, it dsnt use any volumetric rendering method it basically is a shader that when put on a mesh it'll make its movement and lighting in a way that'll mimic the surface of a cloud
with tessellation based shaders u can easily modify and tessellate a surface of a mesh, make it move based on certain noise pattern its sort of a very complicated geometry shader
More on this cloud sh...
2023-05-01 06:53:39 +0000 UTC
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Its looking much better with some proper vegetation, ill work on it more and hopefully upload the files by the end of the week [the standard version is also under work as well]
2023-04-21 15:42:56 +0000 UTC
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These are some Screenshots from a small time Project im working on, Its a simple game made with The built in renderpipeline, Uses assets such as Cozy weather to simulate the Clouds and A custom written Water shader with vertex displacement
[A post with the Fake fog system and shader will be uploaded incase u wanna try this out for yourself]
Volumetric Fog can make your games look absolutely Amazing, however the effect is pretty demanding and c...
2023-04-21 07:13:02 +0000 UTC
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[This is an unfinished project] Yes the files are very messy and it barely makes sense to call this a project but here's the entire Built in renderer version of the Pixel Art demo i showed a few weeks ago, the URP version is still with me but i cant seem to fix its depth related issues so ill check on it later and upload that as well
2023-04-13 11:07:33 +0000 UTC
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this project contains the entire slient hill unity project with PS1 Renderer that i recently cover in my video

Its a fully custom project with a custom renderpipeline, to know how to set this up please watch my video on my youtube channel to know, it contains the entire slient hill ps1 originals models with full scene and set up including all the textures and materials ready to be used, The pro...
2023-04-13 09:38:00 +0000 UTC
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Had to switch to Built in renderpipeline due to some issues with URP based rendering

The effects and everyhting are the same however the pixelation shader isnt gonna work on the built in renderpipeline thus ill have to re work the screen pixelation effect
2023-03-26 09:39:20 +0000 UTC
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2016's Firewatch has been one of those few games that really inspired me, back when i had no idea what game development was i saw firewatch and thinked how beautiful it looked and really wondered how it was done the beautiful landscape the fog the stylized look of the environment was so eye catching that the game it self became a huge indie hit
The Project files will be available for 5$ and 7$ supportes :D so stay tuned for it
2023-03-11 10:16:56 +0000 UTC
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This is a project demo scene put together by me to showcase a PS1 do keep in mind this is a Unity Universal renderpipeline project and all the models and textures are from itch or free textures website, ill link them below
models used in this scene
PSX Trees - https://elbolilloduro.itch.io/trees-psx
House - 2023-03-11 05:49:42 +0000 UTC
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With previously mentioned Stencil Lighting and some Unlit colors i was able to achieve this Stylized looking Scene, I think it looks really nice and would fit nicely in a relaxing mobile themed game, There is also the Outlines effect i used on my Pixel Art Project showcase so thats that :D
Feel free to download the project files and check out for urself and set something similar like this :D
2023-03-08 05:19:24 +0000 UTC
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Ever since the original creator t3ssel8r dropped the video on his dynamic light material combined with Unity Particle system i had to know how that was done, at first i kept thinking if he had done with with a light source or not but there wasnt any way for me to tell or be sure of, I decided to use NedmakesGames toon shaders custom multiple light support to achieve this effect but just recently the grass shader dev Minions Art made a new video about explaining how Legend of Zelda Wind walker...
2023-03-03 13:56:28 +0000 UTC
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Well its a really simple method actually and needs no complex coding or anyhting but here is a quick rundown of how it works
The Material is a Simple transparent gradient texture added to a unlit material with transparent blending, the light color precision effect is achieved by PSXURP shader provided by Kodrin (github) i have a proper video on youtube how to set it up and use it for your unity project
Here are the light models and materials and everything ull need to set it up (s...
2023-03-03 06:55:49 +0000 UTC
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2023-02-24 08:16:56 +0000 UTC
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Working on the outlines and water effect
On next update ill be focusing on Adding additional Light support like t3ssl8r by changing my toon shader to NedMakesGame toon shader which is a better way to do Toon shading
I cant get the water shader to work with this camera view, any suggestions on how to get surface foam working?
2023-02-23 08:15:37 +0000 UTC
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In game development atmosphere is a very important thing to be noted and kept eye on especially when the game is short and story based, Short games heavily rely on atmosphere. Its even more important when making a horror game because 90% of the horror elements come from the environment and atmosphere. Things such as Image effects and Fog are crucial for atmosphere and vibe
2023-02-22 09:46:19 +0000 UTC
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Recreating the original look of the playstation 1 era has become really popular among recent indie developers, Mostly because of the Aesthetics and the Low amount of work it needs to create the environment since u can get away with almost all sorts of shortcuts and detail miss
When making a Playstation 1 style game Developers mostly Focus on how to make the game look retro and poorly made since back in 1994 there was no fancy Post Processing or High res texturing, models were very low...
2023-02-19 10:22:35 +0000 UTC
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Made the grass shader (by MinionsArt) Blend with terrain and the toon shader on the Surface
2023-02-17 17:06:26 +0000 UTC
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(The project files will be shared on the next post)
Used a toon based shader to achieve a similar look to the original shader by t3ssel8r
Used a Shader based pixelation method by Whateep to fix the pixel rendering
Pixelation Shader - https://github.com/whateep/unity-simple-URP-pixelation
Grass and surface based shaders credits to MinionsArt
<...
2023-02-17 16:50:26 +0000 UTC
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(Ill be sharing the codes and the entire project on Patreon once im done cleaning up the mess)
Inspired by t3ssel8r , This is an attempt to recreate the original look of this demo game shown in his videos
Ofc its almost impossible for me to recreate exactly like he did, im really new to all this shader coding stuff but here's a basic concept
- I first thought it was some sort of toon shading written in hlsl but then i saw another video where a person created...
2023-02-14 08:10:18 +0000 UTC
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yep its a toon shading method with the color ramp
NOTE: A similar result can be created using emission node + Mapping node to determine the shading angle
2023-01-22 04:52:03 +0000 UTC
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While playing with the color ramp i thought that the overall look compliments a decent manga shader, i found many tutorials but non of them were easy and almost impossible to learn as a beginner in blender, so here is a very simple example of how to do it with just a few nodes
Model used - https://sketchfab.com/3d-models/just-a-girl-b2359160a4f54e76b5ae427a55d9594d
2023-01-15 07:47:47 +0000 UTC
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Been working on the Noise texture node and came up with this random cloud texture so i combined it with a gradient sky and here we have a nice looking sky that looks like it was taken from an anime (ref: kimi no na wa)
2023-01-15 07:34:27 +0000 UTC
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soo its basically a shader that makes a galaxy out of a sphere thats completely flat
needs blender 2.9+ unless u live in 2016 you should be fine
2023-01-12 16:51:18 +0000 UTC
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This shader is from my game Sanity on itch , Made with the Unity game engine
There's a decent looking atmospheric Fog used in Dark or a single colored Art style game. It carries Similarities to a Game Called LIMBO.
This makes a Strong, Dark and Atmospheric Fog Based on the Camera and World distance, Do note this only Works in URP (Universal Render pipeline)
It might seem like its a fog shader that works with the world but actually its not Making it was rea...
2022-01-05 12:30:22 +0000 UTC
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