XaiJu
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paperwaifu

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Quick Updates! (1st week of October 2016)

Just a very speedy heads up on what we're up to this month!

1. As promised, we'll be having some new content this month, this time for our third route!  

2. Character art for the upcoming route will definitely have a lot better quality, specifically in the coloring department. We're hoping to gradually change over Mie and Sango's as we move down the to-do list, and we're planning to make all the changes before the year is out!

3. We're also working on another game, this time an rpg-type. We've already got a demo working, though we still want to add a bit more content before we open it up to patreons. Right now this is a twine game, which means it will be an interactive text game for the moment, though we're also aiming for character art for this in the future. As it stands though, the game will, as always, be for mature audiences. Some quick info about it:

- tentative title: Godhood (a play on, uh, manhood. Har har, we're hilarious. subject to change.) 

 - what it's about: You're a god. Literally. You're thrown into a world where you're expected to make your way to the top of the pantheon, and where you can side with all that is good or turn heel and plot evil things - or play both sides, even. Along the way, you're going to need followers. Lovely, buxom followers who would do anything to make you happy, sexy ladies who might need a bit more convincing, and gorgeous goddesses who might either plot against you, or want in your pants, too.

- kind of game: text-based fantasy rpg game, but it's early enough in development to change the rpg style. Would people prefer more emphasis on an inventory and combat system, or would they prefer something more quest-heavy and story-based with lesser random encounters and with numerous girls as both prizes and new recruits - or perhaps a mix of both?


Do note, though: working on this new game isn't affecting the speed of our progress regarding Ramen no Oujisama, as we're a bit ahead of RnO story-wise, and coding is done by different people for both games. We're hoping to have a working (but not completed) demo sometime this month or the next, so here's one more thing to look forward to!


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