Hey folks! Been a little while since our last check in since Build 4 was released but it's time to return once more and bring you all some more news of what's to come next build. We took some time to relax after the immense energy the last build took from us but starting today, progress begins once more. Without further ado, here's the next development update!
First things first, let's talk about workloads. For Build 5, we're aiming to have three new tracks, 3 cgs, even more new charac...
2023-02-09 00:53:29 +0000 UTC
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At long last our big build is finally here!
Featuring:
- 20k words
- 6 new characters, all with sprite sets
- revised Marshall sprites
- 6 CGs
- 4 new tracks by GreysonVulf*
Thank you all so much for your support and we hope you love this build as much as we loved creating it!
- The OLN Team
*Tracks will appear in public build due to complications, two of the completed drafts have been temporarily added in the meantime during Sc...
2023-01-12 23:27:48 +0000 UTC
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The last day of 2022 has arrived! Man, what a year it has been. It was just over a year ago when I first started writing and conceptualizing One Last Night and now the project has become a reality. I wasn't sure I'd ever get this far but I'm incredibly happy I went through with it and am so thankful to all of you supporting us.
Mushiness aside, let's get to what you're really after: development news! We are so close to wrapping up this build, we can taste it. It only a handful of work lef...
2022-12-31 21:50:07 +0000 UTC
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Welcome, welcome everyone! Glad to have you all here and supporting this project. We're nearing 8 months since release somehow and I'm excited to bring you this next development update. Let's get started!
First off, in order to speed up progress this build we've divided the workload for the build into 3 sections. As of yesterday, the first section has been sent off to code while we get to work on the remaining two. There's plenty of writing to be done and art to be made but we're hard ...
2022-11-28 05:49:33 +0000 UTC
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Welcome back everyone! Thank you all again for your never ending support on this project, it means a lot and has helped more than you can even imagine. With that said though, let's talk updates!
After some time off from Build 3, we're kicking things back into gear. Art is progressing well and we're excited to be able to showcase it to higher tiered Patrons! The next build will be a hefty one featuring six new characters, five new cgs, and so many more interesting things. The length and...
2022-10-22 20:42:52 +0000 UTC
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Took longer to publish than anticipated, but here it is!
Featuring:
- 2 new tracks by GreysonVulf
Hope you all enjoy it! <3
- The OLN Team
2022-09-27 22:59:40 +0000 UTC
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Hey y'all, it's been a while since the last one of these! Nevertheless, welcome one and all to our next development update.
I don't want to waste time and beat around the bush so let's get right into the meat of what you all want to know. The biggest news is that the first draft of Build 3 was finished yesterday! We're closer than ever to our next release and I promise, it's a good one sitting at 13k words currently. Aside from that, a majority of the art is finished which includes a b...
2022-08-26 10:56:18 +0000 UTC
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Welcome to the first post-Build 2 development update! Sorry it's taken so long but I've been slowly but surely recovering from Covid the past week and a half and as such haven't been able to do much. Without further ado tho, here we goooooOOOOOOOOOOO!
The specifics of Build 3 have been planned out which is a good sign. For this update we'll be having a new UI input, getting rid of that all too familiar Renpy look. Writing and art are already in development, with music not far to follow...
2022-07-16 05:28:00 +0000 UTC
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At long last, the build is done! Hope you all enjoy it <3
- The OLN Team
2022-06-30 23:24:28 +0000 UTC
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Hey everyone! I know it's been a while but that's mostly because I haven't really had much to report as of late. All the work has been completed, minus the coding which is nearly there. The update should be out within the next few days, I can guarantee that for you all. In the meantime, work has been started on Build 3 already and I'll be sharing some goodies now for the future works. Thank you all for being here with us and stay tuned for more content!
2022-06-30 00:42:15 +0000 UTC
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A few days late to this one but I promise it'll be worth it. Welcome back everyone to your next check in on One Last Night!
I'm going to get straight into it. The past week has been incredible for progress. I've got about two more scenes to write before it goes through the editing process, to which it can be programmed in afterwards. For art, our cg is almost complete as well as sprites are already decided and in development. The music required had been planned out and I'm excited to d...
2022-05-31 18:01:21 +0000 UTC
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And another week down, another week down, another week bites the dust! Welcome back everyone to your mostly regularly scheduled development update with your host, Mash. Let's dive right into it now, shall we?
Finally, the progress bar has moved forward! Writing and art is progressing and things are looking good! While I can't confirm any release dates or anything to avoid committing myself to something that won't happen and disappointing people, I can say that this was one of the better we...
2022-05-23 04:14:44 +0000 UTC
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Well, well, well. Another week has gone by and now here we are at our next development update. Time really seems to fly by, it's absolutely wild. But aside from that, update time!
Unfortunately this ended up being another one of those slow weeks. Disappointing but they're necessary if I'm going to make sure I keep pumping out quality content. While not as much has been done for Build 2 this week, there was more planning for builds of the future which is good in making sure that builds will...
2022-05-16 01:40:34 +0000 UTC
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Woo-hoo! Nearly a month since release, my god how the time flies. Feels like yesterday when I was prepping and stressing to release a first build and look where we are now. Shit's crazy man.
Onto the main show however, progress was a little slower this week than I would've liked due to life things but this week should progress as usual. More writing getting done is the most essential part of the process in my opinion and mark my words it shall be done! I'm so excited to be able to brin...
2022-05-09 00:07:39 +0000 UTC
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You ever write a text or email, then get distracted and forget to click send? Well, welcome to this weeks development update that is accidentally late!
Let's get down to the business side of things. This week I posted a sketch pages of Marshall for Tier 2+ patrons to look at first before it gets put on Twitter (and god is that man hot). Keep an eye out for a Xavier version coming soon! Tier 3 patrons got their first glimpse into Build 2 with the opening scene, hope y'all are enjoying t...
2022-05-03 23:39:52 +0000 UTC
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Two weeks down! Things have begun to slow down compared to that first week hype but overall it's still amazing how much we've gotten. Once again, thank each and every one of you lovely people!
Now, it's update time! Recently we published a fix for the Android version and the Linux version so woohoo for that! Writing for build 2 is still progressing well and I'm excited to see how y'all will enjoy it. There's an abundance of things being worked on for future updates as well like a new UI...
2022-04-25 01:00:13 +0000 UTC
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Welcome back folks! We're a week into release as of today and holy shit has the support been insane. We never expected to be doing so well so fast and it's all thanks to you guys. Truly from each and every one of our team, thank you.
That aside, we all know why you're here; development news! The Patreon is already off to a great start and will help cover some of the expected funds for Build 2. As far as a release date goes, it's way too early to have anything concrete and I don't want ...
2022-04-17 20:12:00 +0000 UTC
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Hey there everyone! If you're reading the full extent of this post that means holy shit you actually subscribed to my Patreon. This entire thing still feels so wild to me, like I'm not actually doing this. But it's real, and it's happening. Thank you so much for putting your faith and hard earned money towards me and the project.
Anyways, let's get this show on the road! In terms of development we've been hard at work to make sure you all can read the first build and while everyone else...
2022-04-10 22:17:08 +0000 UTC
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