Hi everyone! I've been busy writing a custom lightmap chunking script for Blender so I can spruce the game's levels up some. I think it looks pretty good! (The chair does not have a shadow because it can move).
Other than the lightmap script, I've also been figuring out ways to make the Giantess' movements feel more fluid. That was the goal for last update, but I missed the mark a bit.
This time, I'm going to try experimenting with using IK to animate the Giantess for certain actions (such as bending down). I've already proven it can be done by getting the Giantess to crouch down in place, and I'm hoping to use this new method to help with more difficult-to-animate things (such as looking underneath a table).
And as for a new scenario - Work has not begun on that quite yet, but... Soon.
As always, thank you all for your support, and until next time :)
lol
2025-06-25 18:11:03 +0000 UTCtheDant0r
2025-06-24 19:20:21 +0000 UTC