GiantessSandboxDev posts
Progress Report
Hey all.
The last week has been quite fruitful regarding features that I could not fit into the last update. I've been working on the new movement system, and it's pretty much nearly finished. She can even pick things up on the way to her destination now - Pretty futuristic! It's quite buggy at the moment, so I'll show it off in next progress update.
Speaking of showing off, the attached video is a preview of a new feature I'm experimenting with; Mouthplay! It's very basic right n...
2026-01-17 19:39:24 +0000 UTC View PostProgress Update
Hello everybody! That was quite an eventful first week.
I've finally gotten to the bottom of why having a bunch of food in the Stomach slows the game down - It mostly had to do with collision! Go figure. I've simplified all food items' collision, and will continue doing this from now on. Some items may look goofy / look like they're floating, but please be assured that I positioned the simple colliders as well as I could.
The other reason the game was chugging had to do with the P...
2026-01-07 20:22:29 +0000 UTC View PostBLENDER: Custom Model Tool v1.1
Hey everybody, I was just informed of a few major issues with the Custom Model Tool Blender add-on; Namely, being unable to auto-create references, which also resulted in a bunch of other issues internally.
I've just applied a fix for it, so if you've had any problems, try this new version out.
2025-12-29 18:29:22 +0000 UTC View PostRELEASE: Giantess Sandbox v0.0.23a (December 2025 Build)
Happy holidays, everyone!
It's been a hot minute since the last update. This new update might not feature a bunch of new visual changes, but it makes up for it in scripting opportunity!
In this update, you can mainly expect:
Custom Model Support (Only food entities & player bot entities are supported right now. Any questions? Consult the Discord server over at https://discord.gg/8bCPq8z5x3 !) 2025-12-22 19:11:58 +0000 UTC View Post
HOTPATCH: v0.0.23a-rc4p1 (December 20th Release Candidate)
This candidate hotpatch fixes quite a few issues and implements the last few features planned for this upcoming version. As always, the changelog is included with the installation.
2025-12-20 18:17:12 +0000 UTC View PostCANDIDATE: Giantess Sandbox v0.0.23a-rc4 (December 18th Release Candidate)
This'll probably be the last release candidate before the public release - I plan to have the next version publicly available on December 22nd (Next monday)!
Most of this last week was spent polishing the player camera & fixing a BUNCH of bugs. Additionally, I also introduced a bunch of helper utilities to GtsScript as I worked on converting a few of the old scripts. Hopefully they provide some use!
This release candidate is practically ready for the public as is, but I want t...
2025-12-18 18:51:09 +0000 UTC View PostHOTPATCH: v0.0.23a-rc3p1 (December 9th Release Candidate)
This update introduces a fix for missing GLTF shaders, not being able to open the pause menu, binary config files being broken, and a few other small fixes. You can view the changelog in the included 'Changelog.txt' file.
2025-12-09 19:20:38 +0000 UTC View PostCANDIDATE: Giantess Sandbox v0.0.23a-rc3 (December 8th Release Candidate)
Hello, everyone! Happy extremely late Thanksgiving!
I've introduced so many bug fixes and optimizations that the game started crashing on stand-alone builds! Heh... Spent almost the entirety of today ripping my hair out trying to figure out why the game kept crashing. ^^'
I did eventually get it to run, though! Thankfully.
The last week has mostly been spent on fixing the rope system and going through the bug reports and fixing those. There's a few more things that need to get ...
2025-12-08 20:40:17 +0000 UTC View PostCANDIDATE: Giantess Sandbox v0.0.23a-rc2 (November 28th Release Candidate)
Hello & happy late Thanksgiving everyone!
Firstly, I'm aiming for a mid / late December public release (provided that no major issues pop up). Don't 100% count on it - I'm just fairly confident I can make that deadline if things keep going the way they are.
With that out of the way, I've also decided that release candidates will be released every week during these testing periods UNLESS there's a major issue OR if there's a very specific bug that only a few people are having. ...
2025-11-28 21:22:43 +0000 UTC View PostHOTPATCH: v0.0.23a-rc1p1 (November 18th Release Candidate)
This hotpatch fixes a bunch of issues including loading problems, random Giantess breakdancing and clothes clipping issues.
2025-11-18 22:02:44 +0000 UTC View PostCANDIDATE: Giantess Sandbox v0.0.23a-rc1 (November 18th Release Candidate)
Hello everybody!
I've spent the last week implementing menu support for mods and fixing a few glaring issues with custom model support. Along with a few other issues that I encountered along the way.
Anyways, here's the first release candidate for all of you! Thank you for being so patient!!
If you have any bugs to report (There are probably going to be many), PLEASE report them using the Discord server's #release-candidate-bugs channel.
(It ...
Progress Update
Hi, everybody!
The past week was spent mostly on reverting the Giantess' new movement system (Finally), and also fixing issues that have been popping up from casual usage of GtsScript.
Anyways, as of today, only a few things remain before we can begin testing:
Fixing a few annoying issues regarding the new tumble feature
Implementing GtsScript management functionality into its own submenu in the pause / main menu
Making sure a standa...
2025-11-08 18:02:49 +0000 UTC View Post
Progress Update: Bit of a Delay
Hello everyone.
I'll start off by breaking some unfortunate news: I'll need a couple more weeks before I can start beta testing off.
As of yesterday, I have finished up the functionality of GtsScript & ironed out most of the major issues, and I actually finished up the example script just today.
As a result, I haven't been able to focus much on the other key features for this update, such as player tumbling (which is in an alright state, but has a few oversights I want t...
2025-10-29 20:18:55 +0000 UTC View PostProgress Update
Hello again!
I believe I'm very nearly finished with GtsScript's implementation - I've been working on an example script to get a feel of the workflow & make some QoL changes to it. This past week was nearly half getting order of operations working (it's pretty much done) and fixing a bunch of logic errors & edge cases. It's nearly there!
Other than that, I've been fixing bugs here and there. Not much else to talk about for this progress update - it's mostly been bug fixes...
2025-10-19 22:10:11 +0000 UTC View PostProgress Update
Hello everybody!
I've mainly just been experimenting with the new scripting system - I'm trying to catch every edge case I can find. It's coming along really well! My head has been swirling with ideas for new syntax & QoL stuff, but I'll have to save those for later - Preferably for when the game is in a better state.
Speaking of which, the stability of the game is a top priority now, as a bunch of stuff is in rough shape at the moment.
The Giantess' new movement system...
Progress Update
I've spent the past three weeks implementing the new GtsScript syntax, and the performance gains are pretty substantial over the old system! I'm finishing up the syntax, which is just a custom permutation of C#'s own syntax.
Here's an incomplete set of features so far:
Everything is case-insensitive - String comparisons, keywords, function names, etc.
Basic arithmetic, bitwise operations & comparisons (order of operations is currently broken)
<...
2025-09-29 23:29:02 +0000 UTC
View Post
Progress Update!
Hey everybody!
A bit of a slow week in relations to stomach / AI development, but it's been an amazing week for scripting!
I'm working on porting the scripting system to a more C#-like syntax just to save everyone the headache of learning an entirely new custom syntax. I plan on introducing custom functions, if statements (finally), for loops, and more into this new syntax - Pretty much everything that barebones C# supports, along with a few creature comforts.
I plan on depreca...
Progress Update!
Hello everybody!!
Over the past week, I've been working on player movement -- Specifically, the new 'tumbling' mechanic. You can walk up against sloped walls and angle down with them to better rub / punch them, and you'll slide down if you lose your footing! Instead of ragdolling when tripping over, you'll instead tumble. (You will still ragdoll on death.)
I'm hoping this will stop the game from freezing when the player trips while in the stomach.
In addition to touching up the...
2025-09-09 18:32:42 +0000 UTC View PostProgress Update
Hello again, everybody!
I've been scratching my head trying to think of suitable solutions for shapekey mapping -- This one problem pretty much guarantees that no custom Giantess model would get actions such as 'Eat Me' to look right unless the modeler performs extensive edits to their models. Not every model needs to support every feature, but I'd prefer for custom models to at least support the main flagship feature of the project.
Beyond custom characters, I've be...
2025-08-30 17:53:35 +0000 UTC View PostProgress Update
Progress continues on the Blender add-on, and it can now export a nearly functional Giantess character! There are a ton of fundamental issues with Giantesses right now, and the game expects a bunch of arbitrary things that don't make sense to require when setting up a model for export. There's going to be quite a lot of bugs to patch out before it's ready for release in any form, but I'm slowly ma...
Progress Update
Hello again, everybody!
This past week has seen more progress on importing custom characters than ever! I've been writing a Blender add-on to help with importing models into GiantessSandbox. The game can now load custom .glTF models from the game's AppData folder (at runtime) and create spawnable prefabs out of them. Pretty exciting stuff!
Here's a quick run-down on what you can curren...
2025-08-10 21:35:06 +0000 UTC View PostProgress Update
Hello everybody!
This past week has seen me implementing a few optimizations, as well as implementing QoL scripting-related stuff and edge-case testing. Not very fun stuff, but it has to be done!
I've also added a few flavor animations to the player related to getting into liquid & trying to shake liquid...
Progress Update!
Hello everybody!!
I've spent the last week porting the system that controls the stomach's "Breathing" effect from the CPU into a GPU shader! I'm hoping this will optimize it a ton. The game should fallback to the CPU-bound system if your GPU does not support it.
Speaking of optimization, I've been working t...
Progress Update
Hello everybody! Sorry about missing yesterday's progress update ^^;
Experimentation on the new pickup system is going well, though things are still pretty janky. Nevertheless, the Giantess has gained the ability to pick up two things at one time (in a single hand)! Right now, they're all stuck in the same position when being held, but I'd like to distribute them evenly within the palm (so you don't ...