Progress Update
Added 2025-02-08 17:01:15 +0000 UTCHey everybody!
The last week has been pretty cathartic for me. The release of the last hotfix allowed me to relax for a couple of days. I'm pretty sure I was working up to a major burnout, so I think it's a pretty good thing I released it & took a break when I did.
Anyways, now that's been sorted out, I can get back to working on this thing. I've already managed to fix a few bugs, polish the holding animation for the tablet, and flesh out a few furniture models for 'Neighborhood'.
As for the Giantess herself, well, she's given me a few major bugs to focus on! A few animation issues, a stomach binding spell - You know, the usual.
Finally, the content in the next update will probably consist of either more / better tutorial elements, character customization, or some other third thing that has yet to show itself to me.
I do want to add a story, and I think the scripting system is fleshed out enough to support one - And it would be nice to have an example script for others to work off of. But only time can tell if I'll be able to come up with something.
Thank you all for sticking around for so long, and here's hoping this next update doesn't take so long again! ... No guarantees, though ^^'
Comments
The scripting language is just something I cobbled together from scratch. I'm slowly transitioning it to just use a hacked together version of C# syntax, though - This system can already call any function in the game / reference any object / etc. so I'll need to write documentation for internal game systems at some point. It's on the todo list!
lol
2025-02-12 16:15:45 +0000 UTCThe scripting has always interested me. I made a small script back when the intestines were first added that made the giantess lay down, letting you run through it much easier, but it's always been very confusing. I would love to know what language (if any) the scripting uses, and having complete documentation would help a lot. There's been too many times where I'm trying to read the current scripts, but some of the calls used aren't defined in the current documentation, or the documentation references something that I can't find any info on.
Luna
2025-02-09 05:40:14 +0000 UTCLove all the hard work you put in. It's amazing seeing this go from a proof of concept to how it is today, we all want to see this game succeed and it's only getting better with every update 😊
Iron Clad
2025-02-08 19:11:49 +0000 UTCtake all the time you need to relax, we appreciate all the work you put into the game!
q4de
2025-02-08 17:13:34 +0000 UTC