Mine Mine no Mi - EARLY ACCESS - June 2025
Added 2025-06-06 23:34:50 +0000 UTC1.20.1 - 0.11.0
https://mega.nz/file/kJtEAJKR#pD4rtr508UK2WUvVk0IxtpDbrkBK4H2ucrCDAF_rckw
As promised the 1.20.1 work started in full, and while the content didn't start yet a lot more of the systems needed got ported, stuff such as
lots of "generic" npc goals (AI basically but due to the recent AI bullshit Imma call them goals from now to avoid potential confusion)
factions / styles / races registry
everything crew related (creation, joining, leaving, jolly rogers all that)
bosses and systems for them such as goals, the custom hp bar, handling their spawns (except the actual challenge dimension)
world events / NTs lifecycles
a new dialogue system for traders/trainers
and of course all of these systems (and many others on the side) got some improvements along the way too, sometimes code updates, sometimes small performance optimizations here and there (hopefully they're gonna stack), sometimes quality of life changes and so on.
While the % didn't see much action as expected I do think we'll smash past 50% this month since all of these api level changes go towards porting all of the entities the mod has, which will also means lots of models/rendering porting and some ability porting for some of the most used things (such as fighting style moves), this will surely bump both the completion % and the amount of stuff this port comes with.
On an ending, slightly brighter note, the api is almost fully ported, minus challenge dimension stuff. Which means the "foundation" of the mod is almost done and I can move on porting more visual stuff, such as the above mentioned entities or abilities without worry of certain aspects not being fully ported.
Comments
1.20.1 release will be peak
Mikael
2025-06-12 19:02:11 +0000 UTC