XaiJu
Wynd
Wynd

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Mine Mine no Mi 0.10.x #39

Not a whole log going on in this update, mainly because I was so caught up with fixing bugs for the release of 0.10.0 I just didn't have enough time or energy for anything. So the followings are still pretty much "work in progress" things and not at all "finished" content, they are implemented in various partial states of completion so take them with a bit of salt as they will most likely change over the following weeks.

Now, even if in 0.10.0 NPC spawning got greatly changed so they won't be as much of a bother as before, there was one idea that popped up here and there occasionally about having a system where they don't actually spawn near your base at all. Sooo with the addition of flags in 0.10.0 I figured, wouldn't it be nice if territories finally became an official part of the mod? So here we are, placing flags directly influences the territory you "own", now, I want to stress this a lot but unlike that old post I made couple of months ago with territories, these are not to be treated as protected areas, that might be an optional feature or addon or something in the future, but a territory in MMnM terms means strictly 2 things.

1. People entering the are will get a message saying they're in X faction's territory

2. NPCs from enemy factions won't spawn in your territory

Can't exactly have a gif of stuff not spawning...so...take my word for it ?

There's a A LOT that can be done with the concept of territories and a lot of events were placed to facilitate addons for the future and it might get expanded a lot by the time it releases.

The size of the flag also influences the size of the territory their claim is over chunks not blocks so they come in the following sizes:

- Small and Medium: 9 chunk

- Large and Huge: 25 chunks

Which...might sound weird and unintuitive, so here's a nice image to showcase it:

Each square is a chunk with blue meaning small/medium and red meaning large/huge. The colors contained within are part of the claim as well, so if you place down a large flag for example both the red and blue spaces would be claimed that is 25 chunks or around 256x256 blocks (with the small/medium variety covering a 48x48 blocks area)

Also due to this change and the fact that marines and revos can have lots of members, from now on as far as those 2 factions are considered only high ranked individuals can place flags down and "claim" territory (even if claiming by itself means nothing at the moment the data for these chunks is still stored, allowing anybody to place effectively an infinite amount of flags would be quite bad for performance).

Speaking of loyalty, this update is all about the factions, and loyalty is in high need of some rework, and there will be a lot of reworks for it, but for now all thats done and that I can talk about properly is how marines (and technically revos later) will be nerfed by not allowing them to steal from marine bases anymore. This such as:

- Killing marines or civilians (in rogue mode)

- Stealing from marine base chests

Will now decrease your loyalty and, in cases actually turn you into a pirate, loyalty is no longer bound between 0 and 100...I mean...it still is technically, but if it goes below 0 you will be kicked from their ranks and turned into a pirate.


(Also a bit of meta commentary but I've switched over to these action bar type messages instead of chat messages since in 1.19+ its basically impossible to send chat messages without fucking with the whole "security" they have in place for player reporting, action bar messages like these are imho a nice alternative for important things, but feedback on them would be appreciated as a replacement for chat messages)


Now...obviously there should be a way to gain loyalty as well right ? A lot of work was put into loyalty and even more will be in the future, as of right now the only way of gaining loyalty (besides just waiting) is killing captains, which will increase your loyalty by a small amount. To take into account future changes the math for daily loyalty gain got lowered as well. Staying in rogue mode won't increase the loyalty anymore either as that honestly could just be considered a bug at this point.

Comments

bandit camps have like 2 chests that have a good chance of a box, the hidden one and the one behind the barrels in the large building.

Axey

Maybe the captain of a base could give a quest. And when you finish it you would become a part of that base. And now be able to take from it as a marine?

Rune

Yes most vanilla structures got new loot pools with mod items, however almost none of those will spawn with gold chests, mostly wood and iron they're filled with other shit like food, weapons, ammo and that kinda "misc" stuff, rare ones might spawn with boxes too such as pyramids or temples.

Wynd

They used to spawn like crazy in vanilla shipwrecks That got toned down a lot but yes they technically do still exist in vanilla structures It's a fun easter egg to find if you are lucky.

ZarkelDy

I’ve never found a box in a base Minecraft structure, but I didn’t doubt the possibility

F-Jay Playz

On top of what Wynd said, I've been finding boxes in base Minecraft structures and even some modded structures from other mods, so you can definitely get them on land.

Surikku

Bandit bases do have have them as well yes, there will be some more base variations and possibly some revo based structures as well, tho its true that at least for the moment marine bases have the highest chance by far for boxes, that will change

Wynd

it was a _community_ effort if don't want to take all the credit :))

Wynd

Will there be ways for marines to get DF boxes on land cuz I don’t think I’ve ever found a df box anywhere on land outside of a marine base

F-Jay Playz

It was mostly Kaiyo's idea but dw I'm willing to take all the credit 😁

ZarkelDy


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