I'm back!
Added 2021-09-03 01:57:32 +0000 UTCI'm back!
Our internet was out until about an hour ago, but the lights came on this morning. We were really lucky this time, as many places still don't have water or electricity. In some places people are still trapped and awaiting rescue.
Regardless , I spent the last couple of hours polishing up a few things and I will release 0.6 as soon as practical.
0.6 has been much larger than I anticipated, but it's coming along well -- all things considered.
Here's a bit of what you can expect (aka, what's already done):
Total List Of Updates for 0.6:
0.6
- Started working on the Dimension Ring / inventory.
- New Event (Main Story) - Mai Gives A Ring.
- New Event (Main Story) - Yen teaches Synthesis.
- New Event (Main Story) - Three-way.
- New Event (Main Story) - 3 Styles
- New Event (Main Story) - Technique Styles
- New Event (Main Story) - Chronicle
- New Event (Main Story) - Roomies!
- (Bug Fix) The code for locked content was faulty.
- Added new scenes to the intro and removed a few of the earlier screens. Fixed some grammar / typo issues.
- Changed some Fonts and enlarged the font for dialog to make it easier to read.
- Changed the navigation screen up a bit, making it more stylish.
- Fixed an issue with one of the newer scenes that would have caused a crash.
- Implemented the Alchemy system. Still testing for kinks or bugs effects.
- There is now a limit to the amount of qi you can obtain, both internally and externally. Assimilated qi is twice as much as your current limit (starts around 5,000).
- Some methods of raising sustenance also raise qi limit.
- Added Gifts as an item type.
- Added a new help screen. It's available in the main menu.
- New Training (Body Tempering). Improve your defense / attack by infusing your bones.
- Most training increases qi limit by a small amount.
- Added a new visual and enlarged font for the HUD
- (QOL) Revised some old code, making things a bit more efficient when it comes to displaying screens.
- (QOL) Further revamped the remaining screen set up. The game is now a lot less 'bulky' and loads faster in many areas , it is also more stable
- New System, Enlightenment.
- New Event (Main Story) - Pay The Price
- New Event (Main Story) - Pay The Price 2
- Fixed 2-3 found bugs.
- Upgraded the Zones system. Each time you gather or fight an enemy in a zone, you contribute to that zone's growth. These actions also create ambient energy which you can gather and use. Upgrading a zone basically increases the quality and # of items you obtain
- Got some new music and SFX for the game.
- Made it easier to awaken the core at the game's start.
- Made a few changes to battle system and enemies (new boar enemies). Also fixed a few issues with the damage scaling due to new body tempering mechanics.
- Added a bit more helpful info to the Status and Enlightenment screens.
- Added helpful info to the exploration screen.
- Further enhanced the battle system, so that you get varied types of monsters instead of the same ones. In addition to this, their strength varies somewhat.
- Fixed some bugs related to the new battle system and new inventory / exploration system.
- Tested the new defeat mechanics.
- Bought and added new musical tracks to the game.
- Crafting mechanics now take a small amount of time and sustenance to perform synthesis.
- Fixed an abusable glitch where you could infinitely increase the level of your zone , or gain massive amounts of world qi and converted qi for free.
- Made the training toggle on the training screen more noticeable. It's always been there, however some players failed to notice and it wasn't well explained.
- On rank up, the cost for increasing your stats will be halved.
- Lowered the qi cost of leveling up stats by 50%.
- Raised Ambient Energy Gains in zones by 10% (20%, up from 10)
- Further reworked Ambient Energy Gains in Zones.
- Added support for different types of events. This will be more helpful in the future when it comes to spreading out content.
- Revamped the training system a bit. Now, some trainings will automatically trigger as constant training, while others can only be done once a day.
- Fixed some issues with the training system where you could potentially get free qi gains.
- Increased the benefit of 3-Way Sparring and Enlightenment training.
- Fixed a potential glitch where enlightenment training without a topic could cause an error.
- Added a training results section at the end of the training so that you have a better idea of what you gain from each training.
- Added several items and materials. (Including monster drops and gatherables)
- 3 Random events added (NSFW / Semi Lewd)
In terms of of what still remains, I need to do:
-A few more play throughs and play testing.
-A bit more polish.
-Adding more story content to Mai and Yen's personal stories.
- Add more Story content.
I'll try to wrap things up ASAP!
-My Big Little Brother