XaiJu
studio bidou

studio bidou

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studio bidou posts

TRAINING MODE PROGRESS, NEXT PLAYTEST, AND MORE

hello patrons!

the next playtest will begin on may 3rd and will run for one week!

pluto here to give you a short update, just to keep everyone in the loop about what we've been working on!

for myself, my attention is still focused on finishing content for a trailer. we've decided that the trailer for the game will reveal every character in the base roster, simply because one massive trailer is less work than making reveal trailers for everyone, and the wait ...

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MICWIZARD PLAYTEST IS LIVE!

i've been so scatter-brained i forgot to make an update on the actual patreon .-. micwizard is available to play this week until monday, march 24th! he is in a playable state, but not finished, especially animation wise and visual effects, so please understand he may look a bit janky.

i hope you enjoy your time with our 4th character! we've also been balancing regularly and adding new movement mechanics and control setups,  so please check out the playtest when you get a chance :))...

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STICKFIGUREZ PLAYTEST WEEKEND

we're hosting a valentine's weekend playtest! this is still the old build while we finish preparing the new content/trailer for the game!

if you're lonely this weekend, take it out in quickplay :))

if you're with someone, break up with them so you can play stickfigurez <3

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TRAILER NEWS, NEW GAME MODES, FUNDING??

(this update is going to be quite unprofessional, mainly because i'm excited and don't feel like putting on my business hat to bring good news)

hello patrons! it's time for the weekly upd-.....oh....it's been....over a month. WELL IT'S NOT MY FAULT EVERYTHING I'VE WORKED ON HAS BEEN SPOILERS. (it is completely my fault). BUT I HAVE GOOD NEWS! GREAT NEWS IN FACT. HERE WE GOOOO.

FUNDING:

i hadn't talked about it much but i was essentially running myself into a pool of debt co...

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w-...weekly? update?

hello patrons! sorry i missed some of the update schedule. my daughter has a new AIRBORNE ALLERGY TO STRAWBERRIES. AND PEARS. AND POSSIBLY OTHER FRUITS. a few ambulances and emergencies and epipens later, and things are settling lol. but i've still been working on stickfigurez!

it's difficult to give full updates because i've been entirely focused on getting content ready for the trailer, which is all very spoiler heavy. although i haven't put in the normal amount of hours in the last 2...

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weekly update: new characters, stages, and music!

hey patrons!

i was FULL of motivation this week, mostly from character #8 being confirmed and a few animators freeing up their schedules to help work on characters. 7 characters now have enough animations to start balancing all stats/speeds together, with the 8th not far behind. we are inching closer to a trailer!

which reminds me, i'm conflicted on what approach to take for the initial trailer. i'm not sure if i should make a smaller reveal trailer that shows off the 4 announced,...

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ANOTHER STICKFIGUREZ PLAYTEST IS LIVE!

the alpha version of the game is available to play this weekend! this is the same build as the last playtest because my focus has all been in spoiler areas of the game. read below for more info!

i'm just opening up a short playtest to make up for the fact that i didn't finish micwizard. working exclusively on micwizard to try to speedrun him into a playtest was draining and haulting progress of the overall game. this will be the last playtest for about a month. i've been working hard ...

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playtest ending, but another soon!

hello patrons!

our 2nd playtest will be ending tomorrow morning, but because i was not able to release micwizard, as soon as he's finished i will open up the playtests again and you'll get a 4 day weekend to try him out! for those who don't know, as long as you had access to any previous playtests, you will always have access to any future playtests as well!

micwizard just proved to be a complicated character to finish and balance in such a short time, while also patching other th...

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WEEKLY UPDATE: PLAYTEST BEINGS ON MONDAY, AUG 19th!!

hello backers!

i realized i missed a week of updates and would like to apologize! had some heavy personal things happen involving that new puppy but i will not go into details.

as stated in the title, the playtest will begin on monday, and will run for 1 week! micwizard is nearing a playable state, but it may take me a few days into the playtest to get him ready to go because i took some time to focus on other areas. wee below!

for the past week i've been hard at work polis...

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WEEKLY UPDATE #4: NEW PLAYTEST DATE, AUGUST 19TH!!

we are moving the playtest date back 10 days, BUT to make up for it, i'll let it run for a full week, instead of just the weekend! this is to avoid clashing with the 2XKO beta that will be running at the same time i originally planned (and to avoid smash con weekend). I have plans to allow more competitive players into this playtest, as well as get some streamers to participate. most of them will be playing 2XKO until their beta is over, or will be attending smash con that weekend, so it's be...

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WEEKLY UPDATE #3: PLAYTEST ON AUGUST 9TH!

hey patrons!

FIRST OFF!:
THE NEXT STICKFIGUREZ PLAYTEST WILL BEGIN FRIDAY, AUGUST 9TH AND WILL RUN THROUGH THE WEEKEND! this should give me enough time to finish up micwizard, as well as implement some VFX and potentially finish 1 more stage! if that weekend is absolutely POPPING with players, i may extend the playtest for 1 whole week, but i won't be updating the playtest because i want to focus on some other aspects of the game that haven't been announced.

this week ended up...

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WEEKLY UPDATE #2: MICWIZARD AND CPU'S

hello patrons!

(please note that i don't balance frame data until AFTER everything is finished, so don't worry if some of the moves in the video scare you lol).

gonna be another fairly short update, but this week was pretty much entirely dedicated to micwizard! i got through most of his throws and grab animations (usually my least favorite thing to work on so i'm happy to get it done), as well as finished fleshing out the aerials and tilts. most of these attacks will look MUCH b...

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WEEKLY UPDATE #1: REBUILDING THE DOJO

hey patrons! pluto here with our first weekly update for the development of stickfigurez!

there really isn't much to go over this week, because i spent the ENTIRE 7 days finalizing the visual style for the stages/backgrounds, and then took that style and recreated hyun's dojo into a much more satisfying scene. while it's still not completed, i think it's shaping up to be really beautiful, and i'm happy that i can get so far in only a few days. most stages won't be as complicated, and no...

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THE FIRST STICKFIGUREZ PLAYTEST HAS CONCLUDED!

the first playtest for stickfigurez has come to a close, BUT we plan on running another one in 1 month! first of all, we'd like to thank you all for your overwhelming support and love for the game. you guys have helped find bugs, given valuable feedback and balance ideas, and have motivated me to work even harder to bring you this game as fast as i can! i already can't wait for you guys to play again. this month will be dedicated to getting micwizard to a playable state, as well as adding a h...

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WELCOME TO OUR PATREON!

Studio Bidou has received so many messages asking how fans can support the development of our game, so we've decided to start our Patreon and offer a few rewards for having our backs! We will add more tiers in the future, and add even more rewards to the existing tiers once we know what the community would like to see. Thank you so much for supporting Stickfigurez!

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