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0.29 Feature "Magic Spells"

Starting with 0.29 a new feature will be introduced. Magic spells.

These will allow you to affect gameplay in various ways. As you grow more powerful you can cast multiple spells at a single time and eventually learn to wield them during battle or exploration. For now, you can have one spell active at a time.

Spells cost fatigue to cast, and generally stay active anywhere from 1-3 days , depending on the spell and your mastery of a spell. Mastering a spell (done by having it active, and casting it) will boost the overall effect of the spell in one way or another.

What sorts of magical spells would you like to see in-game? I have a few ideas myself, but I'd like to hear your thoughts.

For a point of reference, starting out you will have access to 3 spells, all geared towards making your life easier however I haven't decided which three.

Barrier - Reduce damage received by 3 points. Lasts 1 Day.
Wellspring - Restore 5% of HP after a battle. Lasts 1 Day.
Winds Of Fortune - +10% Magicite Gained, 20% Chance at +1 additional item when gathering. Lasts 2 Days.
Heavy Magic - Boost base damage during battle by +1 point.

Do you have an idea for a spell you'd like to see? Drop a comment here or leave a comment in Discord.

- Ren

0.29 Feature "Magic Spells" 0.29 Feature "Magic Spells"

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