Hi,
the Early Access Phase for V2.10 is mostly finished and I will package the Official Release Candidate today and post a few days early on the Weekend (hopefully Saturday).
Over 50 minor and some major issues have been found and reported. Thanks to everyone who reported issue and suggestions back.
While I monitored the EA phase I worked a bit on a Sw-Design Issue for the next version that has bugged me for a long time: Subunit code. So far only 1 type of subunit per slot could exist (except Tunneling).
That will be changed in future versions and testing is mostly finished (a massive under the hood change). I might post a DEV version the next days to test migration.
Elite AI Cores can now be used to overcharge a Path by 20%
Rare Underverse Subunits can be looted from Underverse Scouts and maybe Vaultships
Overcharging a path in the Subsystem can lead to blow up of an occasional subunit
See screenshot for a list of all new subunits preview
Except for that mechanics change, a potential V215 will contain considerable filled in NSFW contents (milking, racing, training ...) for more crew members instead of another big story episode that would deflect from the main return home theme.
On the side I will also work on a few mockups for a new game concepts and start to share those for comments before deciding where to go in 2026.
y.v.
Ophidian
2025-05-02 16:19:15 +0000 UTC