Hi,
I have been busy working in the background migrating all space location code to the new GUI and creating the required dynamic backdrop assets (that show through ship windows, etc.)
I have migrated all the code for Iltari, Arellarti and Xenos and will do Quthor today. Attached are the backdrop assets I made for that.
The overall feature was a huge undertaking, requiring reclassifying and recreating a whole bunch of render assets while migrating about 3000 lines of spac...
2025-11-18 16:22:01 +0000 UTC
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Hi,
thanks to everyone reporting issues with V230 Official. Fortunately there were only minor issues popping up.
Paid Tier Patrons can head over to the Release Notes and get the latest Update 230_023
The Public Release is planned for 24th November.
Changes:
Hi,
for V2.40 I decided to have topical backgrounds for every location which show when you have the windows in the background, the cockpit cutscenes and the nightly screen.
As the star systems have a different color scheme, I'll make them fittin g in that hue.
I hope you like it.
As this change also requires to rewrite all space image definitions I needed to keep it separate from the 230 path, which I plan to release an update tomorrow. I hope none of the new locatio...
2025-11-15 12:39:53 +0000 UTC
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Hi,
after release of the Official Version 2.30, which runs quite stable (except for a few minor reports) I am moving on to sort the content of the next version...
The Space GUI will be totally overhauled with location context menus (see screenshot) which allow for more agency and also better immersion (location specific space backdrops, scanning to obtain valuable information, ...). A DEV test version is already out and feedback was good on the feature.
I also will introduc...
2025-11-10 08:03:27 +0000 UTC
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Hi,
After three months of development time and two weeks of Beta and EA Testing V2.30 is officially released as version V230_022 in time for the weekend!
Official Patrons can head over to the Release Notes Post to download the Version. I recommend all Beta and EA Users to upda...
2025-11-07 07:49:53 +0000 UTC
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Hi,
the Early access Phase II is going well. I fixed most of the minor reports I received and plan to create the next 2.30 Distribution in the next two days.
This will be Release Candidate for Official Release. Release date for Official Patron Release can be advanced to 8th November I think.
Besides 2.30 I am currently working on the revised Space navigation GUI for a bit while waiting for the occasional 2.30 EA report.
y.v.
2025-11-03 14:38:07 +0000 UTC
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Hi,
thanks to everyone reporting issues from the Early Access II Phase. I have addressed most reported issues, added a few QoL items and created an updated version.
I recommend all patrons to update (install in new folder and import your save game).
This release includes all previous patches.
Download Links:
Hi,
while hunting an issue regarding Ylyee's Envoy Suit in V2.30 Early Access I stumbled multiple times over my bad design decision to not add Ylyee to the Crew but make her a Passenger.
This requires too many exceptions and manual handling in the code, which causes trouble at the most unexpected places. Besides that, it excludes her from the "Get Dressed" AI code that is required after cutscenes etc.
For this reason I decided that she will officially join the crew in V2.4...
2025-10-30 14:33:39 +0000 UTC
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Hi,
after more than three months and extended Beta testing, here is the new Version 2.30 of Space Journey X as Early Access Phase II Release for Upper Tier and VIP! Thanks to all supporters, testers and everyone who submitted ideas and bug reports!
Early Access II Phase extends until 8th of November, when there will be the Official Patron Release.
Please see the download links below.
===================
EDIT: Patch 1 - Moira heal error in combat
2025-10-29 07:29:07 +0000 UTC
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Hi,
today I was fixing the final reports for 2.30 and compiled the Early Access II version due for Release (VIP + Upper Tier) tomorrow 29th.
The improved leveling system (all team members get exp for victories) works very nicely. I also added two minor convenience features to SJX. The levels and progress during combat is now shown in the GUI and in the Armoury there are info panels on mouse-over for the gear and weapons, including stats required to equip the item (see screenshots)...
2025-10-28 14:34:43 +0000 UTC
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Hi,
based on Early Access Feedback I have updated V2.30 with mostly balancing and gameplay updates. Now much more exp in RPG combat, less misses, increased heal, ...
Thanks to all the D&D experts providing playability feedback! This will also be the Release Candidate for Early Access Phase II on 29th of October.
Downloads see below.
Download Links
Hi,
here is a small update from The V2.30 Early Access testing.
The Early Access Phase I is going well. Some issues (mostly balancing and dialogue inconsistencies) and one major issue (patched already) have been reported. I plan to integrate the last minor issues today to create the Release Candidate for Early Access Phase II on 29th. Date looks OK!
Thanks to everyone reporting issues, especially to those experienced D&D players who suggested balancing changes to the RP...
2025-10-26 07:08:01 +0000 UTC
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Hi,
after collection of (mostly minor) reports from the Early Access I packaged a version with all issues fixed for download below. This will most likely also be the Release Candidate for Early Access II on 29th Oct:
===========
EDIT - PATCH 1 - Crash when retreating with decimated away team
Hi,
after more than three months here is the new Version 2.30 of Space Journey X! Thanks to all supporters, testers and everyone who submitted ideas and bug reports!
Please see the download links below.
==============================
EDIT: Patch - Tenaris Menu Exit Crash
==============================
Hi,
these are the Release Notes for Version 2.30. Thanks to all Patrons who support the development of Space Journey X financially and to testers and players who submitted ideas and reports.
Main Features
Quest: The Bot Collective (Renegade Bot Hideouts in 4 Systems)
Quest: Khelara Racing
Vee: Progressive Uniforms
Vee Bridge Event
Away Mission System Crew / Crew Combat
Trix...
2025-10-20 12:40:19 +0000 UTC
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Hi,
a short update from the running Beta:
The first version had some major reports, but all are fixed now. My vs-code + git config management system combo sometimes "forgets" changes when multiple windows of the same file are open...
I assume that was responsible for the two major issue reports. Thanks to the early Testers!
Early Access Phase I on 22nd looks good.
yv.
2025-10-17 12:31:28 +0000 UTC
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Hi,
after a lot of work the light at the end of the tunnel has arrived! The Beta was just released in the Beta Channel on Discord for testing. Thanks for everyone submitting issues and suggestions in the development Phase.
Codewise this is by far the biggest release yet. The RPG combat and Away Mission system was quite a handful :)
Main Features
Hi,
to test all the new features I'll started a (1) playthrough from zero (until Arellarti). That should allow me to cover the kickoff for the new quests.
Then I'll import a late game and will (2) play through all the new NSFW contents. There are more NSFW gallery Pictures than in any previous version before :)
Some non-spoiler impressions from other (minor) features attached.
Hi,
the Integration of V2.30 is successfully finished and V2.30 is now feature complete!
Thanks to all players who submitted suggestions, reports and ideas! This will be the biggest package ever for SJX content wise.
From today until 15th I will do a play through, checking the balancing, new GUI features and new quests!
Hi,
Integration of SJX is almost done. I revisited the Combat Module and added a Respec option for Crew or Bots (the Omega cube you can see). The Cube can be created from Mysterious Cubes or Enigmatic Cubes (which are available as loot now).
Furthermore I added the two new Underverse Launchers. The brute force one has up to 100% AOE and the more devious one turns enemy seekers in AOE impact range against a random enemy). In the screenshot you can see two seekers with a little gre...
2025-10-06 10:48:24 +0000 UTC
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Hi,
I am in the middle of integration for Version 2.30. This involves adding triggers for scenes to play, wrapping the new assets in quests, adding any forgotten odd items and mechanics, gallery and achievement management and and more.
Below you can see a few screenshots from the integration testing (NSFW).
You can also see the detailed progress in attached PDF that shows the main features. There's probably another 2 or 3 times as many on codebase commit level (smaller s...
2025-10-02 07:28:51 +0000 UTC
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Hi,
the last two days I integrated the Progressive Uniforms, interactions and assets for Vee into the code (see screenshot...)
As it makes no sense to link the outfits to EXH of Vee (who is found naked...) I linked it to the new APP stats of Vee. You will get APP from Vee on your way to the Waystation System. It is balanced in a way that the final P3 uniform is unlocked upon reaching the Waystation System.
I also did a bunch of smaller changes ( you can change your name ...
2025-09-28 07:29:14 +0000 UTC
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Hi,
here is a variation of Moira's Dairy Queen achievement with F+ Size.
After all these Krell Milk Master 3000 Devices are very efficient...
Maybe a special modification she did on the Device too... ;)
y.v.
2025-09-25 06:38:45 +0000 UTC
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Hi,
today I finished coding the biggest new quest, "The Bot Collective". This quest wraps the new away mission content, new Underverse Bot Parts and a new Subsystem.
The Quest begins when you are pulled into a conflict between two factions of renegade Bots. There is the peaceful Collective and the aggressive Enclave. The Collective enlists your Services to take out hideouts of the Enclave, who, by using Underverse Technology improvements, plan to eventually wipe out all Biological...
2025-09-24 07:27:30 +0000 UTC
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Hi,
yesterday I finished doing the last NSFW Render / Render Setup for V2.30. I will now proceed to integration and wrapping the content into quests.
V2.30 should be feature complete be end of this month and ready for internal & then beta testing.
As for the last VIP Poll regarding pony content for Khelara or Seraphine the winner is determined! Khelara won by a small margin, so I added Khelara to the races in V2.30 and will add some additional Seraphine content later in ...
2025-09-20 07:26:01 +0000 UTC
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Hi,
Version 2.30 is progressing nicely. Most of the NSFW scenes are rendered or set up for render. Now comes the bit boring work of creating all the character sprites with new outfits and adding the asset code.
For Vee's progressive 3 uniforms this means 4 locations x 3 outfits x hover/non hover highlighting = 24 different character sprites. Also the portrait figures for the dialogue. I think tomorrow I'll finish with that and then I'll go for integration of the assets into dialog...
2025-09-16 08:06:51 +0000 UTC
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Hi,
I am currently about to freeze of V2.30 which is very heavy on Vee content. I also planned on pony related side quests but I have two options that are kind of separate.
Option A: Khelara addition to Pony Racing Mechanics
Option B: Due to Seraphine's popularity, The Dome Magazine asks you for an interview and photoshoot for a special Seraphine edition. This i...
2025-09-15 07:54:14 +0000 UTC
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Hi,
in case I do not run out of time I'll add these three items to the game to offer more tactical variety...
y.v.
2025-09-12 13:18:48 +0000 UTC
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Hi,
I am currently in the middle of doing the NSFW renders for 2.30. Quite a number of achievement renders, all the Outfit inspections with Vee for her new Outfits, a Galaxina render and maybe a Photoshoot for Seraphine by the Krell Racing Magazine "The Dome...".
Done around 15 Renders, there's quite a few more to come. Animations I am still thinking about...
I'll need around 10 more days for the renders, then I am going for integration.
I am also thinking about the Unde...
2025-09-12 07:33:22 +0000 UTC
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Hi,
while doing the combat achievements for the crew I made three render mistakes on Nimhe's render (2 mesh clipping issues and 1 stylistic/color mismatch). I though I'd post the image as a preview for VIP & Upper Tier Patrons before I redo it ...
Who finds all three issues ;)
y.v.
2025-09-11 08:23:29 +0000 UTC
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