Hi,
as I finished my Godot Engine trials phase one I thought I'd post the result. A mini space shooter that allowed me to get familiar with the engine. The coding parts are mostly familiar (python like), but the atomization of game elements into scenes ant the proper structuring gave me quite a challenge...
Not sure how it would translate to a massive project...
In any case, here is the compiled mini package for Win and Mac:
MAC https://mega.nz/file/1TMBUKCJ#-B5bZe8EZGGn1oeOWzMlMIPOv8a0oSe0B40MFR7bgNU
WIN https://mega.nz/file/kT9CFJrL#2LhrDx1tFZ5Nshfs8DmFCHmhq3NxG7vNNrkbBxhoIWE
Nothing astounding but I thought I might wrap it up properly this way. Next Godot experiment will be a mini idle sim (maybe sexbot arcade management or the likes...).
y.v
waffel
2025-03-19 17:46:37 +0000 UTCy.v.
2025-03-19 17:31:00 +0000 UTCwaffel
2025-03-19 17:19:58 +0000 UTCMNMaveric
2025-03-19 13:56:01 +0000 UTC