Hi,
I played around a bit with human figures and renders in Blender today. This figure was made based on a figure generator tool I bought.
I sculpted the face details (nose, jaw, cheeks, expression...) and some body details afterwards.
The render engine of Blender is a 1000 times better than DAZ with easy lighting, nice post processing quick setup and fully supports my hardware on top. Not to mention that animations are a breeze in Blender.
I wish I had migrated my characters already into Blender...maybe I finally take that leap thinking about Game 3... :)
y.v.
y.v.
2023-10-24 05:36:38 +0000 UTCMister Lonely
2023-10-23 23:44:01 +0000 UTCWaffle Knight
2023-10-22 21:38:47 +0000 UTC