XaiJu
y.v.
y.v.

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Dev-Log 4th Oct - Status V1.10DEV & V1.00 Official

Hi,

today I implemented a new combat mechanics, area denial mines. They are deployed around your ship, deployment takes up one AP and on collision they cause as much damage as a photon torpedo (w/o AOE), effectively taking out seekers in one hit.

I found them very convenient tactically, as you deploy one set of mines and, if positioned correctly, you can maneuver around a bit to line up the real mobs without having to worry about the seekers, which get taken out by the mines.

I consistently was able to finish the Krell Convoy in one turn with 1 Mine and 4 BFT, so I think tey'll add tactically to the combat. I'll post a combat test version in the beta channel today for feedback.

For the rest of today I'll package and test V1.00 official for release tomorrow.

y.v.

Dev-Log 4th Oct - Status V1.10DEV & V1.00 Official Dev-Log 4th Oct - Status V1.10DEV & V1.00 Official

Comments

That is such a wonderful idea! Thank you for not just leaving things as they were, but continually expanding our gaming experience.

NFinity


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