XaiJu
y.v.
y.v.

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Dev-Log 24th Aug - From the "Engine Room"

Hi,

today I don't have a nice wallpaper or NSFW screenshot but rather a post from the depths of SW design.

As you might remember, for V1.00 the player base should be one major element. While thinking about it I noticed that my lazy implementation of the current room-to-room or room-to-space sandbox comes back to bite me.

I should have done a proper sandbox state machine to begin with but coded the transitions "procedural" if you will. With a third location kind besides "interiors" and "space locs" ( the base is essentially a "planet surface location...") the current sandbox code won't fly.

So I have to rewrite the entire sandbox navigation including all kind of intercept hooks to account for the third kind of location and this time make a proper state machine (see techy diagram for reference...)

It would be nice if it worked, though, because then the door would be open for all kinds of - tadaaa - surface locations!

So I hope I can get it working.

y.v.

Dev-Log 24th Aug - From the "Engine Room" Dev-Log 24th Aug - From the "Engine Room"

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