Hi,
today I started with the game mechanics for V0.8. There will be two new dungeon locations to advance the Story for the "(Mildly) Dark Ending", namely the Goblin Burrows (see screenshot) and the Institute Dungeons, where MC has to collect some pieces of information and magical ingredients for Gwynn.
(the guards are actually goblin guards, hence the look. Will rename them...)
I will this time add some cutscene in the dungeons, so if you reach an in-dungeon goal (such as freeing a captive...) there is a scene.
Also added a health indicator for the dungeon as requested (see screenshot). Will probably add some custom tiles too, so not all the dungeons look alike.
y.v.
Zjoee
2022-10-13 19:25:01 +0000 UTCy.v.
2022-10-13 10:46:17 +0000 UTCKaizer X King
2022-10-13 10:44:37 +0000 UTC