XaiJu
y.v.
y.v.

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Development Preview-Release V0.4.1CW22

Hi,

here is a development release, which has all the new game mechanics included, such as

MC is pre-loaded with some items, intro activities & quests are skipped. It should also be save game compatible (but no guarantee due to the pre-loading).

If you are interested, you can have a look at the game mechanics and let me know what to change for the release end of next week.

New art and new cutscenes have for the most part _not_ been merged yet (except wakeup scenes, increase with level of MC, max 3 with MC level 5 now).

If you want to give it a try, here you go:

https://drive.google.com/file/d/1fCe1lAwBYvxhptP4wkNW1Uge65f3OwlJ/view?usp=sharing

For this preview I compiled PC only. Let me know if you want to see mac in future as well for dev releases.

Here is some crafting information:

Comments

The result will be the game batch converts or crafts the x amount

y.v.

The "5x" on the right show how many of _both_the game will pull

y.v.

Crystals number and item number are always matched by the game. So you can't have 1 gem and 95 items. If you have say 5 items in there and click on a gem, it pulls 5 gems (or normalizes amount to highest number available for both)

y.v.

Will look into it, but this is how it should work:

y.v.

If you use 1 crystal of value with say 95 pieces of wood. The 95 gets consumed but you only get the amount for 1 item.

Mic1985

Conversion doesn’t work correctly for multiple items.

Mic1985

Hi,

Mic1985


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