[not final sprites] [We're doing sprites on Q2, we're on Q2 now.]
Thanks for everyone's support. Patreon was down for me for the entire day as a bizarre April Fools joke from them. I worked all night and still have today as part of the holiday.
ON UI changes
Using energy will take you through a transitional screen.


Same with eating food; its designed so as you can get visual feedback, You need to eat and do activities, which makes it 100% easier to not mistake what you do
We have 'DESIGN' for future additions, like sickness AND caffeine, health, etc.; this is currently hidden in the status menu
New stuff!

self-explanatory moving on
V1 Status bar

New weather icons will affect the weather of the day and affect a form of growth
(v0.1: Can change)
Chilly days: easier workouts
Warm days: more fat-storing
Rainy days: going outside is harder
Cloudy days: more tips
(These aren't working as of v0.1, btw; they're decor until we have more moving parts.)
(they act as multipliers, and you CAN ignore them, but the goal is that you have to use them in a HARD difficulty of sorts.)

V2 Status Bar
For future versions, we will have complex status additions
(for when we can get sick and have coffee, we will have these little icons.)
(removed these visually until after we have enough moving parts so these make sense, you can get sick if you stay up late way too often or just randomly, training should mitigate it, etc, again this is to be more affecting in harder difficulties.)
Chekk
2024-04-04 13:00:27 +0000 UTCFoxBustyTales
2024-04-01 20:28:07 +0000 UTC