XaiJu
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Boring production things

These take super long to make. The bigger tasks have to be broken down into smaller tasks, and then pick from the pile which of the smaller tasks is more important. That is the best way to do scrum. For example, it is more important to have Nina in the game before creating a bikini event for patreons only with custom clothes and debug tooling. It's more important to have an eating mechanic, but that mechanic is more important to be able to eat for it, etc. It's a much larger product than I hoped for. and this is 1/3 of the story. I'm doomed, haha. This is my fate.







Nina needs to visit the bar to work and earn tips.

(bar area ready; work needs splitting.)



Nina needs a growth process checkup every morning to show progression.

(Event triggered each and every morning to run CGs for growth)



Nina needs to interact with a doctor for body modifications.

(store area and introductory cutscenes, with CGs X2)STORE SYSTEM: buy drugs, creams, ointments, etc. (Pills give a multiplier buff and a genetic ability of XP for body parts.)(Creams add genetic ability to body parts.)(give more genetic ability by stacking different products.)



Nina requires a menu to choose work or rest, affecting her daily earnings and energy.

morning menu, with what to do after waking up,



Nina needs to receive varying amounts of advice based on her appearance and player choices.

(systems:)(Calendar access buffs +/- Holidays, etc.; Christmas, etc.; November has more tips; so does Christmas; January is a dry wall.)(weekday +/- weekdays and weekends, Friday, Saturday, and Sundays)(Night +/- Nights will always have more customers and tips.)(clientele +/- randomness buff, Somedays we have more customers into butts and more into busts, buff ladies, etc. These are determined by the ladies. Tuesdays, for example, will have more bust-loving people, regardless of tips. Talk with characters; these change per month, while weekends always have one day; that is best too for tips.(body parts +/- 1) The busier and bigger you are, the more tips you get. (We limit this to consumer spending.)(tips limits [hard limits]: you need richer customers for larger tips advertising the restaurant will do that occurs more organically, its tip spending limit * customer richness)(coming often and the same days +/-, customers have to be fostered coming the same days will always bring word of mouth and new customers)(Club attendance multiplier: club has attendance but its always at 80–70% capacity; do a good job and see 100–110% capacity; club will eventually buy next door to have more people at the same time if at 110% too long.)(Closing hours limits; once the bar closes late, you can have more work and more clients.)(Surpassing others, become larger than any of the girls to get a 1.5x multiplier for free; it stacks the more you do; become a godess.)balance on additions. make it impossible to reach certain thresholds.



Nina must use creams from the bathroom to affect her growth metrics.

Using creams should act as a multiplier for the growth that is implied throughout the day, but we calculate every morning before the next event.(Creams do not stack but don't ever go out of style; they increase gene prowess regardless of size, as pills need to be stacked.)



Nina requires access to a gym for muscle growth and fat-loss activities.

(event area and introductory cutscenes; no CG, just talk tuts)



Nina must eat to influence her growth, requiring a kitchen and eating mechanics.

(Event area: Nina can use the kitchen to eat food in the fridge; going to the store will aid in getting 3 categories.-Produce-Dairy/Lactase-Animal-Seasonings-coffeeSeasonings and foods can have micro-effects, reduce the number of elements, and make cooking faster.Nina comes pre-equipped with knowledge of burgers, eggs, stew, fried rice, salads, and steaks. These foods go on inventory to eat whenever hunger affects how much you can eat. Some foods fill more than others. Drinking coffee acts as a debuff for fat storage.



Nina needs an inventory system to manage purchased items and modifications.

Inventory system to scroll items and foods, use items, and see foods and pills. You can drink pills anywhere, but the bathroom is where you need to be to use ointments.



Nina needs growth algorithms for breast expansion to calculate size changes based on XP.

Experience (genetic experience) for breast is separate and needs to be levelled up with creams and ointments.requires visuals in the game, in the stats menu, otherwise a visual in general.



Nina requires butt growth calculations to adjust size with earned XP and distribute fat appropriately.

Experience (genetic experience) for butt is separate and needs to be levelled up with creams and ointments.requires visuals in the game, in the stats menu, otherwise a visual in general.



Implement hourglass growth logic where fat distribution creates exaggerated hourglass figures under certain conditions.

The game should use the butt and bust capacities to create the following rules:.If she has both a bust and a butt at the same level, the butt and bust will use up all her fat.



Develop muscle mass and a potential system to differentiate between muscularity levels and physical appearance.

- The game should take into account muscle mass; in V1, it will override breast size and butt size but also require less fat to be ripped, so gaining big muscles will have to slide the sprite into muscular appearance.



Create fat growth mechanics to handle increases in size when there's no specific growth path targeted.

Nina gets progressively fatter if no genetic buffs are in place; she is curvier at first, but then the belly has to show bigger.



Nina needs stats. Menu to see how big she can get and how big she currently is.

Visuals for the stats menu: create the menu with bars, design it, and want to see a graph with genetic potentials.While V1 has a bust and buttocks that are workable, muscles, and fat override, fat potential isn't something she just balloons up.



Design 31 growth-related sprites, ensuring each represents a significant transformation milestone across five growth routes.

Initials for Nina and her room; she stands there, showing her states.



Nina needs a body comparison event screen.

(event area)Nina gets teleported to a room identical to the one you compared; comparisons occur; it's cool.



Nina and JILL bust comparison CGS

Nina needs to compare muscles with Jill at the bar, something she can just ask. Molly is confused until you are at the rate that is shocking (not too jelaous).If there is no comparison event system on site, we need CGS and no system.



Nina and JILL muscle comparison event

Nina can go and compare breasts with Molly on all six levels.level 1 Jill is a joyless watermelon against a grape.level 2 Jill is a joyless watermelon against a pear.level 3 Jill is a joyless watermelon against a melon.level 4 Jill is smiling out of a watermelon against a similar watermelon.level 5 Jill is freaked out or happy about a watermelong against a Halloween pumpkin.level 6 Jill is admiring your dedication. You are twice her size and (Jill is super supportive and nice.)



Nina and Molly bust comparison: CGS

Nina needs to compare busts with Molly at the bar, something she can just ask. Molly is confused until you are at the rate that is shocking (not too jelaous).



Nina and Molly bust comparison event

Nina can go and compare breasts with Molly on all six levels.level 1 Molly is unphased by a watermelon against a grape.level 2 Molly is unphased by a watermelon against a pear.level 3 Molly is unphased a watermelon against a melon.level 4 Molly is weirded out by watermelon against a similar watermelon.level 5 Molly is freaked out by a watermelong against a Halloween pumpkin.level 6 Molly is in terminal shock. You are twice her size and growing.



Nina and Ashleigh bust comparison: CGS

Nina needs to compare butts with Ashleigh at the bar, something she can just ask. Ashleigh is combative until you are at the rate that is shocking (she is saddened).



Nina and Ashleigh bust comparison event

Nina can go and compare breasts with Molly on all six levels.level 1 Ashleigh is unphased by a watermelon against a grape.level 2 Ashleigh is unphased by a watermelon against a pear.level 3 Ashleigh is unphased by a watermelon against a melon.level 4 Ashleigh is worried about watermelon against a similar watermelon.level 5 Ashleigh is in sad awe at a watermelon against a Halloween pumpkin.level 6 Ashleigh is shocked that you are twice her size and growing.



 

 



(possible hunger mechanic forgotten)

 



Nina needs to experience growth visually through animations and model changes.

system to have different sprites on Nina based on her state; otherwise,  she has the same looks. wisesystem needs to take into account her head position and general expressions.



Nina requires a system to manage money, including earnings, expenses, and savings.

Money in the game should be on the visuals, but it should increase, decrease, etc.Money should increase from the visuals in a visual way.- should show much money addedshould show money taken- needs audio queues for entering and an audio queue for when money is out.Sounds should adhere to sound system volumes.



Nina needs to adjust many volumes per percentage.

needs sound management,mute option (mobile)needs that the menu allow for mixed volume, sound effects, music, and voiced characters (grunts).



Nina needs to access stores to buy growth-affecting items and cosmetics.

Store system; this is to be used on the following for now:(NOT PART OF THE TASK PER SAY, BUT INFO MORE THAN ANYTHING PLS)geneticist storemidnight kitched/storeprotein shops - restaurantMystic Shop (we're just copying other games shamelessly).



Nina must have daily events that can randomly affect her stats, money, or items.

UNKNOWN FILL



Nina requires a day-end summary showing changes in metrics with bars and animations.

Special screens that show progress with bars and growth chartsBars animate, sounds play,Genetic prowess is a triangle graph.Fat is in grammes added to the graph.Muscle mass is another graph in grammes.A warning, if needed, will be shown with a message. "Losing weight", "No changes", "Too many changes", "feeling dizzy", "stomach over capacity", "Breasts can grow more now", "Follow-uups are for special ones. "Excess fat is moving elsewhere."  "You feel a lot of pain."no more than 3–4 seconds.It ends with a tag if you hit a milestone: "You feel yourself growing in your sleep.".- REUSE SCREEN IN GAME MENUS



Nina needs to interact with NPCs at various locations for quests or growth opportunities.

Interacting triggers conversation.



Nina should have a park and mall to visit for events and special items.

UNKNOWN FILL



Nina needs a MDNIGHT MARKET to buy food that influences her growth and health.

(store area and introductory cutscenes, with CGs X2)Midnight Market is a way to cheat the game and make it easier to grow, turning kitchen food into a powerful tool.Buy cursed produce with buff spikes.Buy cursed dairy with buff spikes.Buy cursed meat with buff spikes.Buy cursed stuff with different effects. They are special ones; we want ultra-cursive or apolcaliptic produce.



Nina needs a supermarket to buy food that influences her growth and health.

(store area and introductory cutscenes, with CGs X2)Buy products for food.food iconsFood costs money.Some flavour text is shown.have food in inventory



Nina must have a bedroom to rest and progress through the game's narrative.

The bathroom will have Nina in more scantily clad clothing and can use special items to grow faster. and ointments and creams, creams are buffs and last more than a day in some cases, baseline multipliers to any gene-modifying formulas.



Nina must gain XP through daily activities like working at the bar, exercising, and using items, which influence her growth paths.

NOT IN SCOPE



Develop a UI for tracking growth progress, displaying current levels and XP towards the next growth threshold.

- in the game menu to see where you are in real time. to anything you eat.



Ensure growth impacts gameplay, affecting interactions, NPC perceptions, and access to certain events or areas.

Create conditions for the following:- ENERGY- HUNGEROur memory-saving system will change dialogs. "You look different?" (One shot, please.)This is a system that checks stats to affect both hunger and energy.Hunger is governed by stomach capacity.Energy is governed by attletic prowess; weight debuff +(BUFFS)Energy buffs



Implement permanence objects that affect growth, totems, and special items.

Item permanence (remains active when used in morning checkup systems)having something like a totem in your rooma special totem toitem expiration



Implement, albeit very expensive, items that can cause instant growth.

Item changes Nina right away.may need a little extra stuff like CGs; these objects create either permanent or temporary growth.One-dday bumps (get immediate larger breasts), CG destroying top, etc.Some are permanent but expensiveer.



Implement an item usage system where certain consumables accelerate or influence growth in specific paths.

USING PILLS (USING)Implement item usage; items are to be used once.Item gives buff for the morning stat checkup.Single-uuse items are placed on the Growth Table (internal system).



Implement the CG Gallery

Scroll and see CGs from the game; also collect them all.menu, scroll, and access data from a main save file to see what you have made or done.



Implement social links.

Scenes with other girls need a system that allows access to them. V1 will have the system, albeit only one or two events.- Events always give Nina something, FOOD, STRENGTH, GENETIC ENHANCEMENTS, PICTURES TO COLLECT.Characters should have a love metre that is invisible to the player.Adding to thresholds should improve relationships outside of the events.Events should have questions that can speed up relationships and gaslight them to make the number go up, basically.Events will unlock discounts off store managers if they are availEvents will unlock other events. PROGRESSION-EVENTSCharacter availability should be non-clashing and limited in the time cycle.Hanging out with characters should unlock something, either a CG or else.Characters being friends could create new dialogue.Certain characters are weird, only hanging out with you after a body threshold.Create a BROKEN-ARCANA event where you can get into a fight with someone who is bad.



Implement Nina's phone menu.

Nina receives messages from co-workers.screen to see messagesScreen to see ALL in one listExit button for messageExit button for messages ALLcan select a messageOpen messageSHOW POP-UP, e.g., "Molly is in the park; it sounded urgent."Messages are 1 day and gone, like PERSONA 3 RELOAD A GAME THAT DOES THIS WELL.Messages should have a notification badge on the icon.Messages should be accessible through an icon.Messages should have a reply function (lose steam in Priorities).should scroll through the message.messages with placement have quick navigationcontact shows on message with iconUnknown messages show blank if you haven't talked to the contact (on top of the image).



Nina gets a message in case you miss a random event.

Triggered once a month If you miss the midnight market for a month, for example, you will get suspicious texts.These repeat daily until you visit; these are timed thresholds.Stop once you complete the task, i.e., visit the midnight market.The task should be a special text with a priority of 1000+ to always be on top.



Nina can call others for events.

The phone has a call function.Detect character availability.If the character is available, she will be available to hang out.Most characters have to be called once to start hanging out.Improving relationships should be logged or done.



Implement After-hours

Nina can be asked to work extra for a raise that day, based on a message on her phone.



Nina should participate in special bar events for extra tips or items.

Special trigger events like Nina's birthday, Bar's anniversary, Christmas, etc.V1 should have Nina's birthday shocker and Independence Day (4 of March) from our AI overlords.



Nina requires a mystic hidden in an alley store for unique growth items with risks and rewards.

(store area and introductory cutscenes, with CGs X2),Buy the best stuff in the game.permanent buffs- get in a death contract to grow right away in the bathroom, but you die the following day. It's free, but you get all growth CGs of any size if you do it for not much.



Nina must manage her energy for daily activities, which influences her ability to work or train.

Implement an energy system; have hearts or an icon of sorts to show the things you can do in a day.Implement dead hearts </3 for when you lose energy.



Nina needs an apartment as her base, where she can access all her personal care and growth activities.

(Event area: Nina is normally dressed in this.) It has multiple BGs.day and night CGSHere is where the game always returns.



Nina should have a system for morning checkups for growth. DOPAMINE

Every morning, we run numbers and decide if she is bigger. Mornin-CHCK can trigger Progress-CG, which is an event for a grown body part or parts.Once morning checkup concludes, morning review has to begin.



Nina should have a system for Morning Review, for special messages after the checkup, and stuff less important.

Every morning, we check on the following:Lottery winsFood stored in the fridge- Morning review OCCURS AFTER Morning CheckupA morning review can act as a temporary checkup until a checkup is implemented.



Nina should have a lottery system as a risky way to gain or lose money.

Implement Lottery StoreImplement ticket permanence. You have a 1/40 chance to win, and it's decided at the end of the month.The lottery system has a locked permanence system; you will not choose numbers.You buy tickets, and the game later will read your tickets to decide if you win or not.This is to prevent scumming savers.- ALSO should be added to the morning review after the morning checkup; if there is no morning review, you have no money yet.



Nina requires the option to save and load games, anticipating player strategies like save scumming.

Implement SAVE FILES



Nina must interact with day and night cycles, affecting available activities and NPC encounters.

Implement getting to choose what needs doing when it comes to today by deciding to go to work in the morning or at night. Nighttime unlocks the midnight market, so not going to work may unlock special interactions. Molly may send a message to hang out on a low day at work with a WhatsApp message sent.



Nina needs a midnight mode.

Nina entering midnight is a bonus mode to do more things.This is the mode that is not unlocking it.Create visuals to make it possible.



Nina needs to CONSUME ENERGY on actions, and be BLOCKED to do more after its used.Nina will refuse to do stuff because she needs energy for work.

Nina is a morning person. Work takes up energy, so being mindful is super important.The user will ask if she is doing something with that last energy, but she will skip work that night.Keeping extra energy will open the midnight slot, which you can use to go to a gym or the midnight market. Shops close at night; activities are reduced, but you can go to a buffet, have a burger, etc.Midnight is only unlocked if you go to work with 2 energy



Nina needs a strength affecting her energy.

Nina's strength should add more energy for stuff during the day and after hours.



Nina needs an obesity stat, which affects her energy.

Nina's fat percentage will affect her energy if she does not train. While unrealistic, it's only the stomach that does this; only getting purposely fat makes this happen at all.- Getting to a gym and STRENGTH added can dether this



Nina should have random bad events that can take away food or money, adding a challenge.

Implement occasional bad events (car broken, gas leak, etc.) for the bad vibes.Getting good luck items will reduce to 1/300.A bad luck item can cause this to occur more; be wary.



Nina needs a height mechanic.

Her genetic potential makes her taller the more she mutates; her sprite needs to slowly grow as she grows.include in the morning checkupSprites in AI change visuals, making characters taller to fit larger boobs asses and muscles.Reaching level 2 will give you level 2 height. So are levels 3, 4, and 6?- Add to Morning Review, you also noticed you're taller—a lot taller.Nina starts short and ends up taller than her co-star, Jill.You don't choose this; it's a workaround for sprites.



NIna needs manual check-ups to visualise and measure her growth progress, which affects her narrative and options.

In the bathroom (if there is a bathroom), Nina can do a solid checkup to measure herself with seldom much comentary



Create growth potential. POPUP for players to strategize their growth paths based on current stats and desired outcomes.

in-game toast system to show +1 Bust XP, for example.Visuals should be contextual and occur automatically.



Nina needs a social aspect, interacting with friends or online communities within the game.

Nina needs to socialise online with others, the streamer she feeds, and other characters.NOT IN SCOPE



Nina requires customisable outfits that visually represent her growth and achievements.

NOT IN SCOPErequires 31 to 100 sprites, possible futures



Nina should unlock new areas as she progresses, offering new challenges and opportunities.

area unlock systems, Create an explore option (fuck around).Nina can meet dogs, people, and co-workers out of the blue at the midnight market, a coffee stand, food courts, and food places with challenges that gain massive fat amounts; these are tied to calendar stuff like closer to the holidays, etc.



Nina must be able to buy her programming classes.

Create an end game.End game Nina gets her goals and can learn her programming class.The game explains your efficiency.reports back the entirety of what you've done and how well you did.tells you what you could have done to improve it.Try again. keep playingThe report is on money management.



Nina must have achievements and milestones for players to strive for, adding replay value. growth growing.

Create an end game.End game Nina grows to the max. The game tells you this. The game explains your efficiency.reports back the entirety of what you've done and how well you did.tells you what you could have done to improve it.Try again. keep playingThe report is on growth (we're not at the same endgame).



Nina needs periodic game updates with new content, keeping the game fresh and engaging. (SPIKE)

- Plan updates for future iterations, suits, dresses, swimsuits, events, and bigger, and I mean bigger,



Introduce aesthetic customisation options tied to growth stages, allowing players to personalise Nina's appearance at different sizes.

- Not in scope



Create growth options for burst or implied slow growth.

The BURST option allows players to see NINA explode in size at each growth threshold.implies growth occurred that very instant.IMPLIED same CGS, but Nina wakes up and "notices" she is bigger.differences—muscularity occurring at once, for example—would rip her pijamas.



Create animated sequences for significant growth milestones, enhancing player immersion and satisfaction.

Create growth animations for fast-growing sequences.



Nina must have a sick mechanic.

- Using all your energy too constantly may get you sick, which reduces appetite and energy for 2 days.implement sick mechanicsImplement checking a month to see if you overdo it too often.Getting sick takes away growth for 2 days.I can't go on dates.



Nina needs a DING for growth so people know what has happened.

Implement personas like status icons for NINA.little sound effect on her headMore implies more genetics added.



Nina needs post-activity notification

- implement toasts for AFTER AN ACTIVITY"The cold air makes you less sore; you will gain more strength from today."



Nina requires dynamic weather effects in-game, adding to the immersion.

Implement weather multipliers (calendar-based). If it rains at night, there are discounts in mystic shops.Warm days give extra growth to the bust.Cold days give extra strength.



Nina needs a rich soundtrack that adapts to her growth and game phases.

Put songs in the game.



Nina should offer mini-games within the main game for variety and additional earning methods.

OUT OF SCOPE



Nina needs a cloud-saved data system to take data up and down.

Patreon service for 1+ dollars, own server aligned with email



Nina needs cloud images to make loading the game smaller.

Implement an image bank on the personal server for games, CGs, sprites, and music to be loaded in packages.Implement ways to play offline with a minimum set of assets.



Implement Patreon Login to the game.

implement Patreon's API and align with the server token (seldom personal server).



Implement Patreon-only places of play.

only division of Patreon, only content, no access for PROD



Implement a system for players to share growth progress and milestones on social media or within a community platform.

Sharing is caring. Add a system to share a CG or screen.special screen with X, Facebook, buttons, etc.



Nina needs a map to choose where to go in the game.

Implement a map screen.Pick from the menuvisual maptransition that is cute to mapCreate proper names.map is conditional on what is unlocked; have people unlock places.



Develop side quests that explore the social and personal implications of Nina's growth, adding depth to the narrative.

Implement sidequest systems.Nina can go to new locations on the map with? pins or N, M, and L pins, like Grand Theft Auto.Side quests have a slew of simple rewards, like helping Molly move, see more characters, and get more strength.All you can eat is competition.following a very fat doggoetc



Nina needs to load an old A COPY-SAVE to play from where she was BEFORE

Implement a copy-screen load screen.decode the COPY-FILEUPDATE COPY-FILE PER VERSION- USE COPY FILE TO LOAD GAME



Nina needs to load an old regular save to play from where she was before.

Implement the LOAD buttononly one file at a timeprompt that this file is for this browser only.



Nina needs the COPY-SAVE system.

Integrate an advanced save feature that captures detailed growth metrics, allowing for precise game state restoration.Create a new screen. COPY-SAVE: This save and load method gives players a way to copy their save to their phone.



Nina needs a beach event.

Create all 31 sprites for NINA's Big Bikini Day.The event should include all girls in bikinis.CG doesn't include Nina.



Nina needs a BAR-SCORE sequence.

Show Nina's money after a day at the bar.She needs a proper CG for her size; she is all cool and shit.shows all things that affect tips, most important shitcalculates the tipgives Nina more money.triggers Talk-To events. Talk-to events allow for a short conversation with a character.Characters available change per day depending on whether they show up to work.Staying up late at work will affect who is in and who is not. If they are extra busy, like Ashley, she won't be available after hours, so be warned.You can compare during talk events.






Boring production things Boring production things Boring production things Boring production things Boring production things

Comments

Also take advantage to bring a new IDEA, to this its the point in which I have to breakdown all mechanics in a way that makes sense.

deepVesper


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