There it is, the final and complete demo version of HC3: the Peacekeepers, 8+ months in the works.
Pretty damn proud of how far I’ve come as a dev, and how far we’ve come together as a community. For those who’ve been following me for the past few months, you’ve witnessed the amount of work I’ve put in HC3 (and money, I’d estimate at least a good 10k$ has been invested in that game), and I hope it shows.
The game has now tens of fully customized and hand-made maps designed in an image editing software, hundreds and more original pixel art assets + hand-drawn illustrations, several minutes of background sounds (moans, BJ, etc…) for all 2 main characters and 2 side characters, each having a distinct voice actress (not obvious yet in the demo, since most scenes are with non-important characters that re-use HC2’s all sounds), and lots of other new things that I will let you discover by yourself.
The gameplay is pretty straight-forward, but in case you’re stuck, you can find a full walkthrough in the game files, as well as a save to the beginning of the new update.
It is recommended to either use that save or start a new game, otherwise the background for the main menu won’t show up with your old saves and will remain black instead (not a problem when playing though). Starting a new game might be the wiser choice if you wish to see the 3 new freeroam events I added to the childhood part, the time skip new scene, the new early tutorial or the slight visual improvements I’ve made (especially for the first map on the boat).
Now, let’s talk about the future.
While I aim for a monthly update schedule, I will set the release of Update 1 to around the 15th of November. The reason why I’m taking more than one month is partly because I’ll take a few days rest, but mainly because this first release will probably come with a few bug reports that I will need to address, and also because I need to prepare for the public release on other sites (public release that will come with a whole bunch of new bugs to fix and comments to address). The game should have no game-breaking bugs at this point though, I tested it in its entirety.
--If you are subscribed to this tier, that must mean you at least kind of like the game. If you want to see it thrive and get even better with time, please don't share this version around. Thanks!--
PS: the VA for the intro text has a few imperfections. I'll have them fixed and patch them in at a later date.
Fix1: fixed an issue where some of the BGMs would be missing from the game files, thus creating an issue whenever the game tried to load them.
Fix2: apparently, not only the BGMs but also the sound effects for the card game Triple Trident were missing. I added them those as well. Sorry, this won't happen in future updates!
Fix3: tweaked a few events during the childhood part that were constantly running in the background on the main map. Now, they only run once when needed. This should help with performance issues some have been experiencing.
Fix4: fixed yet another sound issue with the card game, this time with a missing Shock1.ogg file when asking for a rematch
Fix5: fixed a bunch non-game breaking bugs and the appearance of some sprites that, for example, were holding their swords on the wrong side when facing sideways.
N_taii
2022-09-29 21:21:28 +0000 UTCBirchowl
2022-09-29 14:02:45 +0000 UTCTrolias
2022-09-29 12:13:28 +0000 UTCN_taii
2022-09-29 10:25:55 +0000 UTCN_taii
2022-09-29 10:11:48 +0000 UTCTrolias
2022-09-29 07:54:21 +0000 UTCN_taii
2022-09-28 22:35:56 +0000 UTCJazuke Taizago
2022-09-28 22:00:14 +0000 UTCN_taii
2022-09-28 20:30:17 +0000 UTCN_taii
2022-09-28 20:30:09 +0000 UTCTheOneAndTheOnly Jess
2022-09-28 20:25:58 +0000 UTCN_taii
2022-09-28 20:10:39 +0000 UTCAzmyu
2022-09-28 19:49:38 +0000 UTC