Heya guys, girls, and others, nice to see you again for what is going to be yet another Monday PoL post, writing about the results of my labor of the past week to prove it to you that your money isn't wasted on a lazy slob who lives off your support while doing the bare mimimum ; )
So, this past week has been mostly dedicated to adding the last game features as well as polishing and customizing everything that needs it. I really want to do my best so HC3 feels less and less like "just another RPGMaker game".
For that, one good example is the new artwork of the city of Luminia I just received above, whose main purpose is to "decorate" the longer narration parts and make them feel less boring.
So, since last Monday, I:
1) Customized the main menu screen
2) Reworked the title screen (I didn't like the work I'd done on it before, so I went and changed a lot of things)
3) Reworked the "Quest Board" in the MC's house and added every side and main quest, their trigger condition(s) and trigger location when needed. I also went and added a list of all available the Triple Trident opponents currently in-game, their location, during what timeframe they appear and under what conditions, as well as whether you've already beat them or not (so you can come back after a few updates and not feel completely lost).
4) Added and tested all the scenes to the Reminiscence Room and created a whole new map for the extra scenes with assets I'd mostly never used before + a new soundtrack specific to it.
5) Reworked the base tutorial(s) to add 4 nice-looking slides instead of plain text on a dim background. Those have been designed by a professional graphic designer, so they look quite good.
6) Also reworked the Triple Trident tutorial as well as the tutorial for the glowing orbs so they include images.
7) Completed the Game Manual found in the MC's room so it offers the possibility to rewatch every tutorial on Basic settings and controls, POV&Choices, MC's room features, etc...
8) Added new special NPCs for the map dedicated to 30$+ players (but that everyone can visit) with their very own lore loosely based on Japanese shrine priestesses (mikos). I might actually have done that before last week, I can't remember.
9) Implemented character status menu in-game, accessible from the main menu once MC reaches adulthood. The full-body sprites used there are currently being done by the author, so they might just be placeholders at release, depending on the time it takes. Placeholders are already the characters' full-body sprites, but the colors are really meh because they were used for reference purpose at first and weren't polished.
What remains to be done:
Mostly adding new extra content to make the demo feel as complete and satisfying as possible, really.
1) Wait for the last assets for the menu + title screen (I have placeholders at the moments, and I just need to replace them with original assets as soon as I receive them).
2) Add freeroam events here and there. Ideally, I'd like to have at least 3-4 for this update.
3) Add the beginning of one more mini-story around the city (2 are already in-game for now)
4) Implement 1-2 new mini-scenes for the time skip between the MC's childhood and adulthood. I have already sent out commissions for teenage Cyanna and teenage Rose, then I'll need teenage Leto and Lily.
5) Retest the game as a whole to make sure there are no game-breaking bugs
6) Write the walkthrough as I replay the game
7) A bunch of misc. other stuff that shouldn't take too long.
Okay, this PoL has been a lot more robotic and organized than usual, but I'm really in "bucket list mode" currently, trying to finish everything before the release, so I'm recreating what's in my head as I write this post.
Anyway, that should be it for this week! We're getting closer and closer to the release, but I certainly won't rush it. A few more steps, and we'll have ourselves a complete demo : )
As always, a warm thank you for reading, and I wish you a wonderful week!
N_Taii
N_taii
2022-09-18 14:03:39 +0000 UTCharsh vardh
2022-09-18 07:09:44 +0000 UTCPete
2022-09-14 07:49:58 +0000 UTCPete
2022-09-14 07:48:51 +0000 UTCN_taii
2022-09-14 02:51:39 +0000 UTCjay
2022-09-13 15:25:25 +0000 UTCN_taii
2022-09-13 13:12:58 +0000 UTCN_taii
2022-09-13 13:04:27 +0000 UTCN_taii
2022-09-13 13:02:29 +0000 UTCPete
2022-09-13 06:46:56 +0000 UTCKyle Mill
2022-09-12 22:45:01 +0000 UTCDeadMouse
2022-09-12 22:37:46 +0000 UTCDeadMouse
2022-09-12 22:12:16 +0000 UTC