Heya everyone, how are you doing ? Today is time for another promised Monday PoL post, one where I have quite a few things to say. I'll try to make it quick though : )
First of all, what do you think of the game banner? I know it isn't all that original compared to the previous two, especially compared to HC2, but instead of going for something different, I really wanted it convey key informations while keeping it eye-catching. With it, you can see the four main characters of HC3, and their expression makes it obvious that the tone of the game won't be good-natured romance. The background shows two of the Peacekeepers (the island's guardian towers), which will have a predominant role throughout most of the story (thus the subtitle), and the night sky gives off a rather unsettling impression, which is better suited than a bright sky. Keep in mind that this is the base game banner, and will be subject to change depending on the medium it's used with. For example, it will be altered to fit RPGMaker's screen size, which is significantly smaller
As for development, the story is now done with, and has been tested step by step. All that's needed is one last playtest of the whole game to see if there aren't any game-breaking bugs, but I won't do that until I'm finished with every little task I have left. The demo concludes with the princess' first corruption scene, which is meant to be relatively tame to set up for what's to come. I'm really happy with her NTR trigger, that makes the corruption process relatively believable, and leaves me with a lot of opportunities for more escalating scenes. After all, 90% of the game's lore has been set up partly to make this particular trigger possible.
Right now, I'm in the polishing phase, and I'm ticking things off a bucket list as I work. Some are easier, like setting up the glowing orbs, adding doodads, details, etc..., while others make me glad I didn't give a particular release date. I'm currently trying to customize the menu a bit more than the base RPGMaker's engine allows. For that, I am forced to use plugins, basically community-made code bits allowing to expand on the engine's functionalities. The issue is that the ones I'm using at the moment to customize the menu screen come with barely any documentation, so I'm reduced to play one of the demo containing the same plugin to see what they've done with it and how, so I can apply it to HC3. It's a bit akin to dismantling a machine to see how it works and be able to build it back later, and I suck at things like that^^ I've been fumbling with the menu all morning without making much progress, but I'm slowly getting the hang of it.
So, a wall of text to tell you that I have and still am making progress, but the release date is still uncertain because of the factors I have mentioned above, and that rushing things that will then stay in-game forever would definitely be a terrible move. I'd rather have something that works in the demo, rather than coming back to it later to fix it and taking a ton more time doing it. Still, mid-September to second half of September for the release sounds totally doable.
That's it for this PoL. Thank you for sticking around, and I hope you're as excited for the release as I am ; )
Thank you for reading, and have a wonderful week!
N_Taii
N_taii
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