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N_taii
N_taii

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Update 5 is finally out! (20$+ ver.)

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Hello everyone !

Here’s your favorite…well-liked…appreciated…kind of tolerated…not completely hated NTR developer, N_Taii!

New update’s out, with lots of story and H scenes, all for your enjoyment. A few days ago, I said that, because of the Christmas period, there might be less content for this update, but I think that I managed to squeeze in as much content as the previous updates. But since I had to work on the new content until this Friday, I had less time to focus on bug and typo hunting. I don’t think there are a lot of bugs, but there might be a few typos here and there that slipped through, so please let me know if you find any : )

About the content, there are a few things I’d like to apologize about: I did not expect the story arc outside of the tribe to be this long, so there are a few things I couldn’t implement as I said I would. For example, sexier outfits. Celis, Aywin and Solana’s are ready, but I couldn’t quite find the right timing to add the outfits into the story yet. Also, free roam events. Since the MC spends his time away from the tribe, it was harder to add smaller events happening all over the tribe. I still managed to add a few, and I added scenes with more liberty, where the player can catch glimpses of it before and after the scene. Also, I didn’t have the time to add this update’s worth of progressive description for the characters, I’ll do it for next update, promise!

So, for next update: sexier outfits, more freeroam events, more side quests. : D

And as always, let me know if anything’s wrong with the game, bugs, typos, anything that doesn’t seem to make sense, etc…

Anyway, I hope you enjoy the first update of the year!

Thank you for your support!

N_Taii

Fix1 (15.01.2021): -Fixed an issue that would sometimes soft-lock the game when stepping on the tiles in front of Saphielle's cell

-Got rid of some quest marks that would remain after the quests were finished

-Got rid of some duplicate characters  that would be in two different places on the same timeframe

-Changed some outdated dialogues

Update 5 is finally out! (20$+ ver.)

Comments

Thank you, you've played everything thoroughly I can see. Your feedback is extremely helpful, because I don't always remember who does what and at what time, so there might indeed be outdated dialogues, or plain wrong dialogues too. Even if those might seem like minor stuff, they break the overall flow of the game, so they need to be fixed as much as the major bugs : )

N_taii

It's actually another case of one character being two places at once. Soldath morning, Aywin is giving Zeno another blowjob, but she is also in the kitchen/dining room. When you speak to her, she says "The eastern part of the village? That's a good idea, maybe it'll help Celis relax a bit." "Have fun with Edwyr and Vaeri!" The same day and time, there are also some other dialogues that are arguably outdated at this point in the plot. Balanor is visiting Nere and awkwardly flirting with her with her largely clueless as to what he's getting at (she should know pretty well after the bondage scene). Meanwhile, Merith is in his room, and when you talk to him, he announces that he's starting to write love poems, but won't say who they're for - in spite of a previous scene where he confessed to Noah that he's in love with Solana, and even read one of the love poems he wrote for her to you (while his father is fucking her in the other room, naturally). Again, incredibly minor, particularly given you aren't even meant to visit these time periods in this update.

Varyon

Sorry to bother you again! I got to the bottom of most of those mysteries you mentioned, except one. When you say : "there are some dialogues in the same camp, like Aywin telling you to enjoy your trip with Vaeri and Celis, from the Shopping Trip quest", could you explain slightly more in detail what you mean exactly? Sorry for asking more from you even though you did a very complete but report already^^

N_taii

Thanks a lot for the bug report! I'll take a look at the issues you mentioned and make sure to fix them ASAP : )

N_taii

@Billy bob Thanks for the feedback! I changed it so it would show at all times. It'll be there in the next bugfix version. @Kul Man That's weird. I've tested it thoroughly and never had this issue. Since you said you couldn't reproduce it, that might be a problem with RPGMaker itself, in which case I'd be powerless to do anything^^ Still, I'll keep an eye on it.

N_taii

What happened to me was I got into the "cell view" which should end if you leave the vicinity of the cell. I could however not leave that, I could walk all over the place, but could not exit that "cell view" mode, ending up in a soft lock.

Kul Man

I would make sure that the illuminated tile shows during the viewing. I found it to be a little unclear as it currently stands.

Billy bob

I found a few incredibly minor errors, once you get through the Bandit portion of the story. On Lundath evening, there's an exclamation point (!) on the door to Solana's house (but it's locked). Similarly, if you advance time to Fridath morning, there's a question mark (?) at the exit to your house. I assume these are holdovers from previous events (there are some dialogues in the same camp, like Aywin telling you to enjoy your trip with Vaeri and Celis, from the Shopping Trip quest). There's also an odd one Wedath morning - Aywin is visible giving Zeno a blowjob through the window (and audible through the door), but if you go to Zeno's office, he's there messing with the crate. Stranger still, while she's always blowing him Wedath morning, if you skip to it before going through the dinner sequence, Zeno isn't in his office.

Varyon

@Kul Man & Billy bob Thanks for the report! Just to avoid any misunderstanding, the way those tiles were designed was so the player could still see the animation whenever stepping on the tiles in front of Saphielle or Madeleyn's cell. Then, by simply stepping away from the sisters' cell, you'll have access to your cell again to continue the story. Did it not work? Or should I make sure the illuminated tile also shows in the MC's cells while you're viewing the animation?

N_taii

I had the same problem. All you need to do is go immediately back to the middle cell. Walking away from the front of the cell you are in front of will end the animation and cut you back to being able to advance the game. It is annoying that there is no sparkling spot to make that clear as to what you need to do.

Billy bob

Hmm cannot seem to recreate it now. I think it happened because I stepped on the middle sparkling spot right after the scene ended? not sure

Kul Man

Had a bug that soft locks the game. After you go to the sparkling spot at saphielle cell, the sparkling spots appear on all 3 spots. After you walk on them, the game soft locks.

Kul Man


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