Well, here I am, although I was late, but this delay was clearly beneficial, I fixed a lot of bugs and roughness during this time, so the game experience will be a little more pleasant.
Updates
A new character mesh with 4k textures, an increase in the number of polygons and honest genitals
New blending clothes, now you can wear, for example, long tights, and on top of them shorts or leggings, and the top layer of clothing will smooth the bottom.
Two new layers of clothing, for stockings and stocking belt
The new physics of jiggle breasts, hips and buttocks. Now physics supports any type of clothing
New combat animations and poses for: axe and fire types, war hammer, knife, replaced melee
Added heavy attacks for: axe and fire types, war hammer, knife, replaced melee
Added the ability to drag 2 logs and 4 split ones
The map has been updated
Taming the Wolf
(Thorough testing and refinement is required)
Character customization (later, some makeup masks will be changed + new ones added for tattoos)
{As for customization such as pimples, wrinkles and all that. I don't think that's going to happen. As for the scars, I would like to make them appear over time by themselves, so this will be added later}
New diseases: poisoning by poison, food poisoning
New sitting positions on a chair and a bed
Changing the bleeding method in the landscape material
Several varieties of new grass have been added to the map and their number has been increased
The construction system has been updated, which made it possible to combine any resources into groups. Due to this, some buildings require 2 times less resources. (in some cases, this is justified, since, for example, it would be logical to divide one split log in half, for a certain design)
New animations of climbing, rolling (I'll probably come back to climbing and improve them later)
New animation for bandaging, drinking from the pond, changing clothes, sitting on the ground and movement crouching, chopping tree
Now the watch and notepad are checked in the first person
Now the tension rate of the bowstring will depend on the stamina
The strike of the warhammer cannot be interrupted now. This is its main advantage
Added new types of hit animations for runners, depending on the weapon applied (who stan them or drop on the ground)
{It looks like a warhammer is an imba that needs to be nerfed}
Auto brightness for the watch (now the degree of brightness of the watch will depend on the time of day)
Now you can check your watch, notepad and eat food while sitting on the ground. Also, if it is cold and there is a campfire nearby, She will warm her hands by the campfire
{The problems that I noticed late: the animation of coughing /taking medicine does not work correctly, do not try to light a fire while sitting on the ground, you will get stuck in this position}
Forty-nine new clothes have been added (without new icons)
{For most of the clothes, dirt/ blood/damage masks have already been added, but not for everyone, as well as the mixing accuracy may not work everywhere, so if there are problems, please let me know. In addition, due to the transition to a new skeleton, all previous clothes are no longer relevant, so if you find them, please also let me know}
New items added: huge warhammer, snake/scorpion antidote, activated charcoal
JCM has been implemented (more correct joint deformity)
{Requires thorough testing and roughness removal}
A huge part of the game logic has been replicated (the cooperative mode is getting closer)
Anna now reacts to nudity and she is not happy that you undress her for no reason, if you keep her naked for a long time, she will get dressed herself
{I tried to make it so that it was in the subject}
New lines (not translated)
Animals are now able to climb on cars and overcome obstacles better
Now, with the runners' health score low, his movement speed slows down and he assumes the appropriate posture. He will also make fewer jumps, rolls and dodges
Now you can destroy the totem with your hands or any weapon
Fallen trees and shrubs now have a destructible mesh
if there is no food in the stomach, the vomit particles will not be activated
Now you can spread your wings and take off while in the water
Limbs are now coming off humanoid creatures again, not just tearing apart
{Soon they will be available to eat}
Changed the logic of taking damage when falling (now be careful)
Improved head and eye rotation to the camera
Now you can check your watch while sitting
Many different improvements / new UIs, etc.
Preparation for the transition to ue version 5.4.1 is completed
Changes
reduced the delay after the attack after which you can go back to the block
The weather has been changed there will be more foggy days
The radius of the hammer blow has been significantly increased
Increased the time before lowering the horse's stats
Melee weapon balance
Reduce the chance of screaming during flight
Bugs fix
Fixed stretching of the physical asset for runners
It was impossible to kill a scorpion with an axe
Sometimes, the animation of animals jumping off could loop endlessly
When using antidepressants, the whole pack was removed, not the pill
Sometimes the animation of breathing does not play
Bots did not seek to forget the enemy over time or if he was far away
The stabbings did not take into account the characteristics of the weapon
The crafting system did not take into account what was in the hand slot
It was impossible to reload the weapon if the mag was in the hand slot
The animation of the shooting could not be played
if the character was in a rag doll and somehow got into the water, he did not come out of this state and just continued to fall
Changes to the dlss settings were not saved
A bug with a water collision in a place where water flows from the left breast mountain, next to the crater
Some teleport anomalies are not active
After studying, it does not update the status of the studied items in the hand slot
Various fixes
I think I'll post some more information about version 0.1.2.0.0 later, for example, about jcm and new animations, I think, but I won't guess.
And now I need to finalize some things in the user interface and tweak the animation, and then I'll come back with the fix and the nsfw content. In a good outcome, it will happen next week.
So see you soon, hugged everyone.
hatenheis
2024-09-28 00:09:29 +0000 UTCMyke
2024-07-29 16:05:44 +0000 UTCkurono
2024-07-16 14:09:25 +0000 UTCorçun
2024-07-14 06:21:56 +0000 UTCDavid Jurášek
2024-07-12 17:50:24 +0000 UTCFranky Rivers
2024-07-11 06:51:24 +0000 UTCwp qo
2024-07-11 05:42:32 +0000 UTC