Update 01.03.2022
Added 2022-03-01 17:20:18 +0000 UTC
- Visual progress of tree felling
- The stump can now also be cut down
- Transformation of static meshes of trees into interactive {+3 types}
- Save system
- Now the player dies if you fall asleep next to the enemy
- Added boundaries of the game world {test version}
- Unequip weapons when interacting with shelters
- Transfer of melee weapons and auxiliary weapons to backpack sockets
- Advanced sound system, when hitting an enemy, based on active weapons
- Added static grids for ammunition
- Sound system for changing day and night
- Added for certain animations, camera swinging, as well as for shortness of breath
- Dynamic, random sound effects
- The girl now reacts to undressing, covering the bare parts of the body
- Added "false and true death" [from the very beginning, the player has three lives, after their loss, the saves will be removed {visual display on the girl's skin, in the form of labels}]
- Interactive foliage and dry fallen logs
- Added 2 new bow models
- Replaced the model of sneakers
- Three buildings [one of which is inactive so far]
- Three craft items
- Added shaking when a tree falls
- A system that allows you to dismantle certain parts from certain objects, having the necessary tools {visually}
- Improved graphics
- Lighting is set up
- Switching to volumetric fog, allowed you to adjust the visualization of the "divine rays"
- Reconfigured the distribution of skills
- Added a couple of new animated poses
- More than ten animated poses have been fixed-animated ik hands
- Improved Anna's skin material
- Added the ability to dismantle lamps from the satellite robot
- Added missing sound effects for some actions```
For the sake of the possibility of saving game progress, I had to rewrite a lot of old code
{I'll remember my mistake}
In fact, this update was more about the technical side of the game
- 15+ critical bugs
- 12+ visual
- 5 difficult to reproduce