Update 9.0: Tabletops and Bellyflops
Added 2025-11-17 03:55:31 +0000 UTCThis update was about 23,00 words in size... jesus.
As per usual, here's the link UPFRONT.
https://www.mediafire.com/folder/y33vkiz4gs0bq/EGS_9.0_Sub_Share
https://mega.nz/folder/YHU0XTIb#PgPl9wFzvNkW5_epHGjYvQ
Though some of the scenes are less obvious to access, so you may want to read below! The content is a bit scattered around the game, tiered behind other scenes.
At last the update is done. Thanks for waiting everybody :)
Next update will take LESS TIME.
But let's get into things~
NEW TITLE SCREEN
And logo and title screen designed by Tres Leches. A taste of some additional work I'm doing with them. The rest has yet to make it... but this looks pretty good if you ask me~
Ignore the exit button... I didn't plan it when i made the rest of the buttons and wanna remove it. but noticed too late.

Experiment 2 with Jiv~
Jiv has now been added as a potential route to get through experiment 2. Going through Jiv or Yllessa will count for progression~
His scene is VERY meaty. Longest base scene I've done actually. And it has a lot too enjoy ;)
As well, Jiv now has a proper face sheet so he can express his emotions better.
Several characters will be receiving these, including characters like Yllessa.

Tabletop Time!
The tabletop scenario has been expanded. And will likely be a reoccurring scenario as I expand on it.
To get to new content, you will need to do the first scene with Minty in the library. There is a female and male pred option for progressing through this. You will also NEED to befriend Pacifica as you need an extra player. In a future update I'll add a way around this. But for this initial release, it'll be like that.
You'll enter this mode by talking to Minty in Alista and his apartment. It's under the "Let's..." command :)
I'm still feeling out some specifics. I think I want to avoid adding actual combat... but I'm unsure completely. That pretty much means there's no means to reward players for playtime. I'll likely do a poll but do feel free to share.
Either way, I do wanna provide opportunities for other characters to join for scenarios. And that'll likely be figured in to how they're designed.




A short stay in Nyx~
Nyx has a new scene, involving visiting her mansion. It requires partaking in the other two scenes with Nyx, at the bar and at Jiv's party! Then you should be able to just travel to their with the bus stop outside Alista's apartment.
This Nyx scene is VERY HARD. So be ready. Level 10 with a full set of gear and sin fragments is basically mandatory. She's dangerous~
Nyx has also been giving new visuals to allow more expressions.

Completely Reworked Scene Theater
You may have all remembered the previous menu for finding and viewing scenes was rather... bad. It was a lazy solution.
Well, now it's finally been added! Along with a generally reworked Alista's Dream~
Here you can find all kinds of characters. And their matching scene :)
They have a little bit to say here, and can take you to ANY scene you've experienced with them! Only a few need to be properly replayed. But those that do can be done here too.
Am happy with how it's come out~
Though I do wanna add more to Alista's dream... One area is a solid like, tips section for gameplay.

Smaller patch notes
Fixed Sin Sliver drop rates. It was completely broken and yall were getting WAAAY too many. But the built in rates have been buffed. And harder scene rates have been buffed as well, to hopefully help people struggling there.
Shifted Vivian's Ego to Struggle Power vs it's previous stat of Arousal Power.
There's a few other things I wasn't able to get to in this version. These are just small things I forgot to finish before release. I didn't wanna keep delaying it for these things.
Post Release Goals
-Fix the Scene gallery logic. The way it unlocks images at the moment is not preferable.
-Add a second route to Pacifica for those who don't want to have to be prey to her. Since it's likely to lock off all the tabletop content at the moment.
-Add post Trial 2 Shop where players can properly access items. There will likely be a variety of things to purchase, including equipment pieces and consumables, as well as items that will likely be used for future scene ideas.
-Fix the exit button on the main menu. I originally didn't want one but the plugin that let me do it wouldn't let me remove it.
-Implement any new art finished before this point. With maybe an exception for Tres Leches new internal art being worked on. This one more centered on intestinal/lamia type of digestion. That one will likely require a meatier amount of programming.
-Better way to leave tabletop mode.
-Add extra logic to Yllessa's scene for leaving in the morning and checking when the trial is done.
-Replace old Save As Images