Update
Added 2020-09-14 12:00:40 +0000 UTCNew Map
Ball gag 2
Otm gag 2
New hairstyles
Chair tied
p.s. I forgot to write that with the chair you need to fall to the floor, then the chair will break. It may be difficult to do this.
Comments
Perhaps something like this. First the character must be on her front or back. Then you can hold down a key (such as shift) and this will allow the WASD keys to act as a 'shuffle'. The idea being she is squirming on her front pushing with her feet or dragging herself slowly with her fingers. If you mean you're not sure how to program it then I'm afraid I can't help you there.
Henry Hunter
2020-09-17 17:46:16 +0000 UTCThanks for the comments! I love the idea of additional movement to make it easier to move around the floor. But I don't know how to do it yet. I will add tutorial on how to control the character in the near future. And in the near future I will start making a bondage game in the office. All game mechanics are now complete. The game will be similar to Motel Bondage, with scenes 1, 4 and 7 from the prototype. And soon I hope to add an enemy as an experiment.
Alex8778
2020-09-17 16:48:51 +0000 UTCThis ^
MochiShork
2020-09-17 04:15:28 +0000 UTCI'm down with a tutorial level
MochiShork
2020-09-16 15:31:13 +0000 UTCLOVE this update! The chairtie is a VERY welcome addition! Amazing work! I really hope you will add some kind of narrative or story in the future. Perhaps with some gameplay where you can free yourself, but you can also be re-captured (and tied even tighter) by guards or other NPCs. For me, the "being captured, bound and gagged" part of bondage is the most exciting part.
Mr. Much
2020-09-15 19:13:18 +0000 UTCI like the idea of adding a vibe. also more rope options too!
Carolina Rogers
2020-09-15 03:32:03 +0000 UTCIf you play the first level it gives some basic tutorials.
Henry Hunter
2020-09-14 17:03:44 +0000 UTCGetting the chair to fall isn't that difficult once you figure it out. Though having the option to start in a chair tie without having to worry about a timer would be nice. Perhaps later on there could be options to have ankles crossed like the On Floor mode when in a chair tie. I had some issues with the new map. In a few areas I was unable to stand up in hopping mode when I got caught in certain areas, I'm guessing that there wasn't enough space to allow for the animation. I was in the right pose and it said 'press E to stand' but nothing happened. It's not a keyboard issue as my E key works in every other situation. I also got stuck on the stairs in walking mode. I fell after trying to sprint up the stairs, but the place she came to rest, even though it said 'press E to stand' she would not stand up. I couldn't get her to move with any other key so I was basically stuck. The table in the conference room area on the new map works a bit odd in hopping mode. It seems you have to hop into it quite hard in order to fall, while other surfaces it seems the slightest touch makes you fall. I've raised this before but having the slightest touch causing you to fall would make levels where you are hopping and blindfolded very difficult. Perhaps having the option to shuffle along or take baby hops that don't make you fall when you hit something. I'll say again here, I do think having the ability to 'nudge' around while on the floor would also be beneficial. If this is something you do not wish to add, please let me know so I will stop mentioning it. Considering the spy/espionage theme of one of the costumes, an idea for the final build could be a tutorial area where the spy girl is doing escape training. It could be used to teach the player directly how to move, as sometimes going somewhere specific when you're on the floor is quite difficult. This is especially true when hogtied, as it seems the shoes get in the way when trying to roll around. It is more difficult to roll around in this game than in Bondage Nightmare. Is this game meant to be more arcade style or will there be a story mode? Bondage Nightmare and Motel Bondage had slight story elements to explain why the girl was tied, but they were very arcade game in style, with progressing level difficulty. I don't have a problem with this game being arcade style, just wondering what the direction is. Are there any plans to include gameplay where the girl is not tied or gagged? I think this could add a whole new level to the game, but may be beyond your intended scope. Let's take the spy girl as an example. You could start the level untied and it would be a stealth game to avoid guards while trying to do the objective (for example, reach a specific area to steal something or hack a computer). If you're caught, you get tied up and thrown in a cell and you need to escape. Similar to how you need to untie the hogtie, there could be objects in the cell you need to untie yourself. Perhaps there's a knife on a shelf you can't reach by hand, but there's something sticking out of the wall you can use to remove the gag. This would only really work with more simple gags in a realistic sense, such as hooking a cleave gag to pull it off. Then you could use your mouth to grab this high up object and escape the ropes. Again this is maybe beyond your intended scope, but I think it might be interesting. These kinds of scenarios could also work with the office girl, say perhaps she's a reporter trying to sneak in to get the big scoop.
Henry Hunter
2020-09-14 17:02:53 +0000 UTCIs there a way to make a tutorial that explains the movement system? Also I like the chairtie, it looks nice. Wish I could add a vibe and choose the outfit though
MochiShork
2020-09-14 16:32:29 +0000 UTC