Update
Added 2020-07-08 16:32:24 +0000 UTC
Increased the distance at which the character can open the door with his feet. Now it’s easier to open the door with your feet.
Blindfold mode changed a little while jumping. Now if you encounter an object, it remains visible.
Hogtied.
Comments
I like it! A while back I played a browser, puzzle game where you were tied up and you had to escape, but each restraint required a different tool to unlock. For example: - You need a nail on the wall to cut the laces on your armbinder. - A bolt cutter to break the chain leash on your neck. - You need the knife to cut the rope - A clipper to cut the ziptie Perhaps it would be fun if items like that were spread throughout the location and you had to find them, free yourself and make it for an exit?
Mr. Much
2020-07-10 13:04:06 +0000 UTCThe difficulty level only affects the blindfold mode. The radius in which objects are visible in a collision depends on the level of complexity. Or did you mean that it would be nice to write about this in the game itself? I will try to add the option of turning on / off the shoe. But most likely it will be just a visual effect. Although perhaps it would really be interesting if a character without shoes can for example jump further or fall less. It's still too early to talk about multiplayer. I have never done multiplayer. But a couple of months ago I studied this topic a bit. So it would be interesting to experiment with multiplayer in the future. At least for the sake of curiosity.
Alex8778
2020-07-10 09:32:15 +0000 UTCI had to increase the radius for collisions with objects. And I did not think that because of this there could be a problem with opening the doors. :) Thank you for saying that. Ideas about additional movements are good.
Alex8778
2020-07-09 08:00:59 +0000 UTCSomething else to note: what is the difference between the options of Easy, Normal and Hard?
Henry Hunter
2020-07-09 02:29:46 +0000 UTCI'm not sure if it was intentional, but when you select 'hopping' mode now, the knife appears where the first knife (for getting out of the hogtie) is the only one that appears. It also seems as if you have changed the way door handles work, as when hopping you need to get closer than in the previous version to open them with your hands. I keep accidentally hopping into the door and falling over when I did not have this problem with the previous version. Perhaps some method to slowly shuffle around while hopping in order to move yourself without risking falling over if you hit a wall could be something to include. It could be used with the right click like how walking backwards while walking works. Or perhaps you could use a new keybind. For example, if in a future version you change the character in walking mode to have a faster walking speed, you could use holding left click as a way to move slowly, such as sneaking around to avoid guards. This could also be the button to shuffle around on your feet when in hopping mode. It could also be used when hogtied or otherwise on the ground. Perhaps in that case you'd need to be in a certain position, such as on your back, before you could shuffle. The idea being she uses her hands and feet to slowly move herself. A more accurate way to move when you just need to make a tiny movement to reach a knife on the floor, for example.
Henry Hunter
2020-07-08 22:52:35 +0000 UTCThis is fantastic! Finally I can see the character hogtied and struggle from it! Is it possible to bring the ability for the character to take her shoes off so that she can hopping more easily? Or at the start scene, add the option of turning on/off the shoes? Thought it would be definitely exciting to play.
2020-07-08 22:11:52 +0000 UTCI like the idea of being able to fully escape the bonds. For example, there may be a key to open the final exit door in a place you can't reach while tied. Or perhaps things you can reach with your mouth if you can get the gag off.
Henry Hunter
2020-07-08 22:11:43 +0000 UTCAwesome! I love how the first knife actually breaks after freeing yourself from the hogtie! The game is now a lot more satisfying as there are multiple stages of struggle through. Are you planning to take this any further? Like adding a way to dislodge your gag. Or adding a tightly wrapped tape gag? Or enemies patrolling around who retie you? Or even multiplayer? I'm super excited to see where this game will go! :)
Mr. Much
2020-07-08 18:17:38 +0000 UTC