Devlog 2/18/24 π»β¨
Added 2024-02-18 14:00:08 +0000 UTCHappy Sunday everyone, good progress is being made!
New Addition 1: Finished adding everything up until the sex scene begins πͺ
All the dialogue has been added in as well as all transitions between rooms, hover text, etc. Some new things that had to be drawn & added include a sunset sky for both the bedroom and kitchen:

As well as a new outfit for Theo! (He's so cute kfldaskd):

Question: Does it look awkward when there are background sprites as well as talking sprites? I feel like in some cases it works but in other cases it looks kinda weird, like here potentially:

I'm excited to move on to this chapter's sex scene! I've been tweaking a few things with the script too. Speaking of which, my current script editing set up looks like this:

There are so many JSON files now... Also, if you're new to game dev: make a GitHub repository for your game! It has saved me so many times when files have corrupted, or I've just fucked with things too much.
This week's Todos:
- Start drawing sprite art for sex scene
By the end of the month:
- Upload bonus chapter 4 to Itch.io
Comments
I have no objections to the background sprites. Does it kinda look weird? Perhaps in this instance, yes. Would it look weirder without them? Probably yes. Not really sure thereβs a good option here, itβs just what there is.
Caliburn
2024-02-20 21:45:13 +0000 UTCI don't think the dual sprite looks awkward. I think the first time the sprites change during a conversation (like 2 characters talking to each other), the UI will have explained itself & that will prevent visual awkwardness from being noticed. The concept seems similar to other games (esp. some RPGs), so I think it's an established UX pattern that is safe. Another idea might be some kind of animation/highlight of the in-scene sprite. Maybe just have their mouth move while they're the last speaker? Maybe that + a brief motion or zoom of the sprite to draw the eye to them. Final thought is maybe have speaker-sprites only for group conversations, or when the speaker is off screen. I think any of these would be moderately beneficial additions, and you've mostly a cost/benefit + style question. Not so much good/bad questions, I think.
Princess_Hedgehog
2024-02-20 21:29:30 +0000 UTCIn my opinion I think both variants are fine. I mean. It can be confusing seeing a character twice. Especially if the conversation sheme should represent FPV, first person view. Like out of the players eyes. But then the background wouldn't match so its un relevant. I think seeing qhere they at in the acene is nice. So... Yeah.. Kinda useless advice from me because I just brabbled nonsense that doesn't make sense... Pwp
Mina Luna
2024-02-18 18:48:47 +0000 UTCLooks great! Love the vibes your coding setup / PC give off Maybe you already know but the 3rd pic's dialog is missing the word 'about' in the first sentence ;)
JustTimoCraft
2024-02-18 16:13:23 +0000 UTC