Version 0.5.2 Release
Added 2025-02-01 04:44:56 +0000 UTCHey everyone, here's this month's build: https://pixeldrain.com/u/RjxiXJz6
The main addition is that the Inoru Mantis has been added with two sex animations currently. Inoru Mantises can be found in meadow like areas and seem to congregate near certain rock formations...I still need to fix a few things with him, specifically his reproductive organ may sometimes deform weirdly when walking around. Likewise, something I need to change for all creatures is a method to have them stay within a certain area aswell as avoid bodies of water. AI improvements and two additional Inoru Mantis sex animations will be my main focus for the next month.
Work on the humanoid NPC has also been progressing with her body and skin texture/tattoos being just about completed: https://ibb.co/LXJbjgbN
The next steps will be working on her clothing and then rigging. I still haven't decided upon a name yet but expect that in the next mid-month update.
Another thing of note is that I've tried commissioning some voice work to be done for the game however I haven't been able to find a voice actress that quite captures what I want. I'll have to keep looking and the current place holder moans and sounds will have to do for now.
Anyways, expect the next progress update in roughly two weeks from now, take care.
Comments
4. I haven't decided on the next creature design yet so I'll keep those suggestions in mind. More animations are on the way in the next build. Thank you for all of the feedback it is helpful. I'm constantly thinking about these things but have neglected to write them down so that's something else I finally need to do
Insektum
2025-02-13 00:01:40 +0000 UTC3. yes there are still several bugs and people's feedback on them has been helpful to slowly resolve them. I wasn't aware of that super jump, good find. I will be adding more intentional traversal powers like that for sure.
Insektum
2025-02-12 23:55:19 +0000 UTC2. Creatures growing after being born is something I'll have to think on more as there are some complications. Currently creatures must be there default size in order for animations to align correctly. I could have creatures start off small and then grow over time and then only be interacteable when at full size which would be easy enough. Alternatively I could have creatures be born small and create bespoke animations for that size. After a certain amount of time they could mature to normal size and then use the default animations. This is something I've been thinking about however there are things to be considered for its implementation
Insektum
2025-02-12 23:45:05 +0000 UTC1. thank you, fluid effects will be added in some capacity, although they will likely be simplistic as real time fluid effects can be very demanding and difficult. This will be a long comment so I'll split up into different parts for each question
Insektum
2025-02-12 23:37:55 +0000 UTCyes gangbang animations are something I'd like to add. Currently the system I created to play animations doesn't support gangbang animations so that it is something I would have to figure out how to add but I agree it would be very nice to have
Insektum
2025-02-12 23:35:56 +0000 UTCI'll keep that in mind for future creature designs, as long as it doesn't seem out of place I wouldn't mind something like that
Insektum
2025-02-12 23:33:11 +0000 UTChey there. I have played the current version. overall, this is a very promising h-game. It combines open world and h-game. but I don't know your future update plan. so I will make some suggestions. first, you can add fluid effects of semen. second, you can add the growth process and birth animation of creatures. third, there are many bugs in the movement system in the game, such as the character's behavior cannot be changed normally after completing other operations, and pressing right mouse and space at the same time while suspended in the air will trigger a super jump (I still hope to keep it because it is more convenient for me to explore the map). fourth, the rendering effect in the early morning is a little unacceptable. fifth, add more creatures such as worms, slugs and more arthropods. And more animations. If the above suggestions are already in your work plan, then just treat it as my nagging. In short, these suggestions are not particularly urgent, and I hope you can try your best to complete it, even if the speed may be slower. I will support you as much as possible. thank you for your efforts and wish you a smooth game development
111008
2025-02-08 19:25:35 +0000 UTCI might be getting too far ahead of myself, but have you thought about adding some gangbang animations? For example, when using an excitement potion, can you attract more than one and initiate animation with more than one of them? That would be amazing... Furthermore, a suggestion to improve life when playing would be to remove the limit on grouping items in the inventory, leaving at least 99.
Katia Yunai
2025-02-05 20:38:18 +0000 UTCWould tongues be a possible feature on the monsters during animations? Or will the monsters designs try to stay realistic and not include those kinds of additional features?
H. F
2025-02-05 14:43:32 +0000 UTCHell yeah
James May
2025-02-01 09:16:13 +0000 UTC