XaiJu
Insektum

Insektum

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Insektum posts

February Progress Update

Hey everyone, here's what I've been working on so far this month.

I've started on the next two Inoru Mantis animations, and I'll have them finished for this month's build. Still have more work to do on them but here's how they're looking currently:

https://pixeldrain.com/u/e1ZcXtwx

https://pixeldrain.com/u/gg6zbYcn

I've als...

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Version 0.5.2 Release

Hey everyone, here's this month's build: https://pixeldrain.com/u/RjxiXJz6

The main addition is that the Inoru Mantis has been added with two sex animations currently. Inoru Mantises can be found in meadow like areas and seem to congregate near certain rock formations...I still need to fix a few things with him, specifically his reproductive organ may sometimes deform weirdly when walking around. Likewise, somethi...

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January Progress Update

Hey everyone, so far this month I've primarily been working on implementing the newest creature, the Inoru Mantis, into the game.

Here's how his basic animations are looking so far:

Idle - https://pixeldrain.com/u/7PMFQCV3

Walking - https://pixeldrain.com/u/eAkJ3hRs

Exhausted - 2025-01-18 03:30:10 +0000 UTC View Post

Version 0.5.1 Re-upload and Public Demo Hotfix

Hey everyone, unfortunately while I was away my last post was hidden by Patreon due to it containing NSFW material and not being set to paid members only. Thus this post will now be set to only paid members.

Here is the link the latest build, its identical to the one posted previously however it contains a fix to the bug that was preventing potions from being used in certain circumstances:

https://pixeldrain.com...

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Version 0.5.0 Release

Hey there, here's this month's build: https://pixeldrain.com/u/dhiCUYRJ

As you'll likely notice, Project O now has an actual game title, Isles of Origa! Who is Origa and why are there some isles named after her? Such things will be answered in time...

As for what's actually in this build, my primary focus this month was significantly improving the settings menu. Specifically I've added a mouse sensiti...

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November Progress Update

Hey everyone, as you may have deduced I've decided to delay releasing the public demo once again. I've been reading some more feedback and its clear that things still need some more polish before releasing it publicly. To that end, I've continued to make some more technical improvements to the game.

In particular, I've made some pretty significant quality of life improvements to the settings menu. Specifically I've added a mouse sensitivity slider, a field of view slider, more gr...

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Version 0.4.9 Release

Hey everyone, here's the latest build: https://pixeldrain.com/u/2brQkbM3

This build primarily just has some fixes and UI changes in it. The bug that was causing animations to not be aligned should be fixed now as I disabled Kyra's boots effecting her height which I believe was the cause. If you notice any animations not aligning correctly however please let me know and if possible provide a screenshot of ho...

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October Progress Update

Hello, so far this month I've been mostly working on technical items such as unifying/improving UI elements, improving the save system, and setting up proper version control. These things are admittedly quite boring but as mentioned in previous posts, I want to release a free public demo soon and have some technical debt that needs paying off first.

As for the next creature, he's coming along and the 3D modelling has been completed. Here's how he's looking currently: 2024-10-16 22:12:48 +0000 UTC View Post

Version 0.4.8 Release

Hey everyone, here's this month's build: https://pixeldrain.com/u/yTZSTWed

As mentioned in the previous post, the main things I've completed this month are adding strafing when holding throwable potions, the first iteration of a save system, and started working on the next creature.

I think the strafe walking when holding a potion is looking pretty decent, however the way it looks when crouchin...

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September Progress Update

Hey there, here's what I've been working on so far this month.

Firstly, I've added strafe walking when holding a potion to throw. This is purely a visual improvement but looks much better than just walking in place.

In addition, I've also started to implement a save system to the game. This has actually been a bit more involved than I had originally realised but should be mostly implemented in this month's build. Obviously this isn't a very flashy inclusion or anythi...

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Version 0.4.6 Release

Hey everyone, here's this month's build: https://pixeldrain.com/u/8GPVRyUC

The largest change in this build is the new inventory/crafting system and UI. Pressing "I" will bring up the inventory menu as before. Unlike the previous implementation, clothing now actually acts like a proper item and thus will allow for modularity going forward. Clicking on "alchemy" in the top right of the inventory menu will no...

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August Progress Update

Hey everyone, here's what I've been working on this month.

The biggest change so far is that the inventory and crafting UI has been completely overhauled. In addition, creatures and plants used in crafting now become highlighted if they're interactable. Here's how that's looking so far: https://pixeldrain.com/u/VSX2qMyH

I'm also still working on how the potion crafting system will work. Current...

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Version 0.4.3 Release

Hey everyone, here's this month's build: https://pixeldrain.com/u/RXabE7dq

The most noteworthy things added this month are sex animations will now align with the surface their on, Waiya Wasps' have a new animation, and I've finally started to implement the potion crafting mechanic.

Sex animations still behave the same in that pressing "e" when near a creature starts an animation at the current ...

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July Update

Hey everyone, just the usual mid-month update.

As mentioned in the previous post, something that I wanted to solve this month is how animations will be triggered while still looking decent. I spent some time tinkering with the idea that the player and the creature involved in the sex animation would teleport to a predetermined flat surface however this didn't feel very intuitive plus it didn't scale well as locations would have to be hand placed.

After some additional experimenta...

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Version 0.4.1 Release

Hey everyone, here's the latest build: https://pixeldrain.com/u/THTaznZL

The most obvious changes are the new map, traversal mechanics, and some clothing improvements.

Regarding the new map, there's still a lot I want to change but I think this will work as a good template to build from. Currently there's still some obvious issues such as water in weird spots but I'm sure I'll eventually solve all...

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June Update

Hey there, just a quick update on how things are going so far this month and what to expect in the next update.

So far the biggest change is the new map I've been working on. Admittedly it is largely based off of a demonstration map that came with some foliage assets I bought however I think it will work as a good base moving forward. In particular the assets have a very nice occlusion effect when you get near which really helps to avoid having Kyra be obstructed by foliage. Something t...

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Version 0.3.8 Release

Hey everybody, here's this month's build of the game: https://pixeldrain.com/u/YYPuF5D2

The most obvious addition is that Kyra's default outfit is now finally in the game. I still have to figure out how to best implement her high heel boots and there's still some minor adjustments to be made however it should be largely finalized. I also began to try and implement the game's inventory system however I was h...

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May Update

Hey folks, just a quick update on how things are progressing this month. The main thing I've been working on is implementing Kyra's clothing into the game now that the modelling and texturing is completed. This will be her default imperial alchemist outfit:

https://pixeldrain.com/u/ULFNDPJB

I've tried to make it as modular as possible so that you can hide parts you don't like. My hope is to have at le...

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Version 0.3.6 Release

Hey everyone, here's the latest game build: https://pixeldrain.com/u/aA4KL6Vr

The most obvious changes are that I've started to build out the new map as well as implement the game's dialogue system.

Regarding the map, it is very bare bones and I'm still deciding on how it will be laid out. Ultimately I want the island to be as open world as possible however I also have to keep in mind how to nu...

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April Progress Update

Hey everyone, just a quick update on what I've been working on this month.

First off, Kyra's clothing is coming along but still has a ways to go. Here's how its looking currently: 

Obviously its still very much a WIP but its slowly coming together. My thinking was to have a design that balances being sexy and fitting her character without being too over the top slutty. There's still several...

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Version 0.3.2 Release

Hey there, here's the link to the latest build: https://pixeldrain.com/u/dcnL3oVJ


As mentioned in the last post, the major additions are a new interactive grass system, the first iteration of the pregnancy system, and the masturbation and Waiya Wasp animations have been redone and are now triggerable again.


With regards to the pregnancy system, for now Kyra will always become pregnant f...

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March Progress Update

Hey there, just a quick update on this month's progress.

So far this month I've spent most of my time working on the new interactive grass that I mentioned in my last post. Here's how its looking so far:

https://pixeldrain.com/u/oy4y3xro

There's still a bit of work to do but its nearly complete. Apart from adding some additional immersion, the main benefit of the new grass is that it can be defo...

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Version 0.3.0 Release

Hey everyone, here's the latest build: https://pixeldrain.com/u/RJabWnW1

The most obvious change you'll see is that Kyra now has a completely new body. I'm hoping its a pretty decent upgrade from the previous one as a fair bit of time was spent working on it and her new rig. Something you'll also no doubt notice is that she currently has no clothes. Those are currently a work in progress and will be in the next bu...

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February Progress Update

Hey everyone, just a quick update on how things are going so far this month.

By far the most time consuming task has been to give Kyra a new body and rig. I'm finally nearly done, however I still want to make more improvements to the textures.

Here's how she looks currently:

As part of this process, I've also added pregnancy shapekeys as I plan to introduce an option to get pregnan...

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Version 0.2.7 Release

Hey everyone, here's the latest build of Project O: https://pixeldrain.com/u/g2HGSLSP

Main things included in this release is the addition of creature AI, rig/animation improvements to the Waiya Wasp, and basic implementation of the Kokku Roach.

Waiya Wasps will now try and run away from the player if you get too c...

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Progress Update

Hey everyone, hope you had a great Christmas and New Years! Just wanted to do a quick update on the next release. As teased previously, the next creature to be implemented will be a cockroach like creature, here's how he's now looking:

His rig still needs some tidying up but its just about done and soon I'll start working on his idle and movement animations and then of course the sex animation...

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Version 0.2.0 Release

Hey everyone, here's the link to the latest build

https://pixeldrain.com/u/XHVzJfho

As always please let me know if you're having any troubles with the link or running the game.

The main addition to this build is that the first creature has been added, the Waiya Wasp!

For now you'll find a few of them r...

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First Playable Build and Update

Hey everyone, I've decided to release the first build of Project O a bit earlier than I originally intended, so here it is.

All you should have to do is unzip the file and launch the executable. If you're having any troubles please let me know. As for what's actually in this first build, admittedly there isn't a whole lot to do. So far my main focus has been on getting the basic movement to feel right and establish the general look and layout out of the map. Pretty much everything is st...

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Introducing Project O

Well, I think its finally time to talk about what I've been working for the past while. For quite some time I've thought about working on an H-game, however my lack of programming experience has always made that seem like a pipe dream. On a whim however I decided to download Unreal Engine 5 about a month and a half ago and mess around with its visual scripting language. Although I still don't really know what I'm doing, from what I've been able to achieve so far I think creating a simple H-ga...

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Claire and Roach Doggy (completed)

Hey guys, here's the links to the latest animation:

Rear view: https://pixeldrain.com/l/muGt2V4w#item=28

Side view: https://pixeldrain.com/l/muGt2V4w#item=29

As mentioned in a previous post, I have an announcement of sorts about what I've been working on for the past month and a bit. As its gonna be a longer post,...

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