Version 0.4.6 Release
Added 2024-08-31 21:58:49 +0000 UTCHey everyone, here's this month's build: https://pixeldrain.com/u/8GPVRyUC
The largest change in this build is the new inventory/crafting system and UI. Pressing "I" will bring up the inventory menu as before. Unlike the previous implementation, clothing now actually acts like a proper item and thus will allow for modularity going forward. Clicking on "alchemy" in the top right of the inventory menu will now allow you to make a test potion and some tinctures. I've made some changes since my last update post and now there are two different types of potions that can be crafted. Potions work as before and can be thrown at creatures to effect them in different ways. Currently there is just an arousal potion that will put them into an aroused state. Tinctures on the other hand are drank by Kyra and can also effect her in numerous ways. Currently tinctures can be used to immediately become aroused or to change if she can become pregnant or not.
To go along with the Inventory UI changes, anything that can interacted with will now be highlighted when you look towards it such as creatures or plants used in alchemy. Currently only 3 different plants can be collected but expect that amount to increase over time.
Some other more aesthetic changes are a subtle depth of field effect when sex animations are playing as well as some map changes/fixes.
Also just a heads up there are two bugs that I've been having some trouble fixing. One has to do with Kyra being misaligned vertically when in a sex animation. I believe this has to do with her high heels however its inconsistent and I don't know precisely what triggers it. The other major bug right now has to do with the free camera as it isn't playing nicely with the new inventory system so be aware that using it will cause some issues. I'll make sure to fix these for the next update but if you notice any other obvious bugs please let me know.
As for what to expect in the next build, I do have a pretty major announcement regarding the project however I still want to think on things some more...so expect a more lengthy mid month update post in the coming weeks.