XaiJu
Insektum
Insektum

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August Progress Update

Hey everyone, here's what I've been working on this month.

The biggest change so far is that the inventory and crafting UI has been completely overhauled. In addition, creatures and plants used in crafting now become highlighted if they're interactable. Here's how that's looking so far: https://pixeldrain.com/u/VSX2qMyH

I'm also still working on how the potion crafting system will work. Currently I'm thinking that I may split potions into 3 categories. The first can be drank and will provide an effect to Kyra. For example, potions that increase movement speed or effect if she is fertile or not. The second type will be thrown and will effect creatures in various ways. The third type could be thrown or drank if the effect logically could be applied to either Kyra or a creature such as increasing arousal. I'll need to play around with this more and this will be my major focus for the next build.

Other small editions I've been working on is adding a subtle depth of field effect when playing sex animations as well as various changes and fixes to the game map.

While there are other things I'd like to work on such as adding more sex animations or creatures, I think its important to prioritize finishing the game's core systems such as the inventory and crafting systems. I feel like I'm making progress on this thankfully and will hopefully be able to focus more on content in the near future.

As usual expect the next build to release at the end of this month.


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