July Update
Added 2024-07-17 02:27:20 +0000 UTCHey everyone, just the usual mid-month update.
As mentioned in the previous post, something that I wanted to solve this month is how animations will be triggered while still looking decent. I spent some time tinkering with the idea that the player and the creature involved in the sex animation would teleport to a predetermined flat surface however this didn't feel very intuitive plus it didn't scale well as locations would have to be hand placed.
After some additional experimentation, I think I've found a fairly simple method that I'm going to run with. Similar to how things are now, interacting with a creature will trigger the animation at the current location however now the actors will automatically be aligned with the ground they're on top of. While it can look a bit janky at steeper angles, I think it works well enough and feels the most intuitive from a gameplay perspective. Here's an example of how it looks so far: https://ibb.co/ygDvzKz
While this system works well for animations where the player is lying down or on their knees, I'll still need to solve some technical issues for animations where the character is standing such as the current standing Waiya Wasp animation.
Speaking of that animation...I've also made changes to it so that now it's an anal animation. The reason for this is that I wanted to make a new Vaginal Waiya Wasp animation. Here's how that's looking currently: https://ibb.co/jRMnsF4
Apart from some additional animation changes/improvements, I've also been doing some more work on the crafting system, however I still need to figure out how things will work UI wise so it continues to be a work-in-progress...
Anyways, expect the next build to come out a bit earlier this month as I'll be away from my PC for about a week towards the end of the month.
Take care for now.