Version 0.3.2 Release
Added 2024-03-29 02:26:07 +0000 UTCHey there, here's the link to the latest build: https://pixeldrain.com/u/dcnL3oVJ
As mentioned in the last post, the major additions are a new interactive grass system, the first iteration of the pregnancy system, and the masturbation and Waiya Wasp animations have been redone and are now triggerable again.
With regards to the pregnancy system, for now Kyra will always become pregnant from vaginal animations if pregnancy is toggled on. My plan is to have things like the pregnancy toggle be implemented in the game mechanics rather than just a UI toggle. Currently pressing "1" will toggle pregnancy on or off. Currently, after a short while the screen will fade to black and Kyra will give birth to whatever creature had inseminated her. While it would be cool to give birth to a baby version of said creature, the main issue with that is it would require all new animations to go along with its size so that may not be feasible but we'll see how it goes as I continue to work on the system.
Looking at next month, I've spoken to the 3D artist I've been working with and he should be able to start on Kyra's clothing soon so it should be in the next build. Additionally, I want to get started on implementing the games dialogue system. In the current build, you may notice some text appearing in the top left screen, however this is really just intended for debugging and a real dialogue system and a tutorial of sorts is sorely needed I think.
With regards to new animations, I plan to at least make a new Waiya Wasp and Kokku Roach animation that will play when Kyra is pregnant. Currently, playing an animation while pregnant will cause clipping issues so I think it will work best to have a specific animation play while pregnant so that I can take the pregnancy mesh changes into account.
Lastly, looking more into the future some main items I want to work on are creating the game's crafting system and also creating a new (but relatively similar) map. Once those things are completed I should have most of the game systems implemented and can start focusing more on creating content I figure. If you have any questions please let me know however please be aware I'll be away from my PC for a few days starting tomorrow.