Version 0.2.0 Release
Added 2023-12-14 23:11:14 +0000 UTCHey everyone, here's the link to the latest build
https://pixeldrain.com/u/XHVzJfho
As always please let me know if you're having any troubles with the link or running the game.
The main addition to this build is that the first creature has been added, the Waiya Wasp!

For now you'll find a few of them roaming around the initial forest. Currently they don't have any real AI and just move around aimlessly, however for the next build they should start having more behaviours. In order to "interact" with them get up close and press "e" to begin playing an animation.
Speaking of animations, I should probably mention my thoughts on how different animations will be accessed in the game. Generally I want to keep the UI as minimal as possible while also keeping gameplay feel organic. As such, my plan is to have animations be contextual. For now as an example of this, after masturbating the player will enter an aroused state and a different animation will play if you interact with a Waiya Wasp. Once the aroused state wears off, the default animation will play instead. As for the animations themselves, I've frustratingly been having issues in Unreal as they don't fully seem to be importing the way that they should. It's something I'll have to continue to work on so expect the sex animations to improve in the future.
In this build I've also made some UI improvements to make things a bit more readable and have also added a rudimentary controls menu. Pressing left Ctrl will now also change running/crouching to be toggle-able.
As for the next creature to be added, the 3D artist I've been working with, AnotherParfait, has mostly completed the sculpt. There's still a few things I want adjusted but here's how it's looking so far.

As you can see its very much cockroach inspired. If you can think of a good name for it let me know! Also speaking of names....thanks to a suggestion from Meketrefe I've decided to name the playable character Kyra. While working on the sex animations I've noticed some issues with her rig so I'll have to fix those sooner than later. Additionally I've been thinking of commisioning some new and improved clothes for her however that may have to wait a bit.
As for the next playable build, I expect to have it completed sometime late January as I'll be away for a few weeks to visit family for the holidays. Depending on how things go the new cockroach creature might be able to make it in and if not, there will at least be a new Waiya Wasp animation as well as updated AI behaviours. Something that I've also been putting off and need to get done is a design document that will more clearly lay out what I intend to work on and known issues that need to be fixed.
Anyways though, please let me know if you encounter any bugs (the software kind) or have any other issues.
Take care and happy holidays!