XaiJu
Insektum
Insektum

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First Playable Build and Update

Hey everyone, I've decided to release the first build of Project O a bit earlier than I originally intended, so here it is.

All you should have to do is unzip the file and launch the executable. If you're having any troubles please let me know. As for what's actually in this first build, admittedly there isn't a whole lot to do. So far my main focus has been on getting the basic movement to feel right and establish the general look and layout out of the map. Pretty much everything is still a work-in-progress. I need to add a menu option for the controls, however it should be fairly intuitive if you've ever played any other third person game.

Here's what the controls currently are:

W/A/S/D - Movement

Mouse - Camera

Space - Jump

Shift - Sprint

Left Alt - Crouch

U - Undress

M - Masturbate

F - Free camera (during sex animation)

End - End sex animation

Part of why I decided to release the first build a bit earlier than anticipated is that I want to get feedback as to how the game feels and how well it performs on different machines. If you aren't getting a good frame rate try going to the options menu and adjusting the resolution or graphics settings.

As for the next build, the plan is to add in the first creature to the game and complete at least one sex animation with it. Currently I've created an animation system that seems to be working okay for solo animations, however I still need to figure out the best way to do animations involving multiple actors. My plan for sex animations is that each will have at least three stages. A sort of "foreplay" stage, a main penetration stage, and finally an orgasm stage. The masturbation animation currently in the game should give a rough idea of what I mean although please note that both the animation and animation system are very much a work in progress. As for the release date of the next game build, the plan is to release it sometime before December 21st as I'll be away from my computer for about two weeks after that.

Anyways, please let me know what you think of the build as it currently is, I'm always open to any feedback and suggestions!

First Playable Build and Update

Comments

Thank you for the feedback! Water and the day/night cycle is definitely something I'm going to do another pass on sometime down the road. Annoyingly I'm not sure what's causing the gap between the land and ocean as I think it might just be a bug with Unreal's water plugin. I'll look into adding in an option for toggling sprint and crouching. Also for the next release I want to create a document which will better layout my plans and ideas. The intention is for the game to be primarily a sandbox, albeit with some general structure and objectives.

Insektum

This is a really good start! Just some notes/feedback from running around a bit: - Visuals and performance are very good, and the animations currently there look good as well - The physics are a little wonky at times especially when you slide down a hill, the momentum carries over into the water so you kinda torpedo around at weirdly high speed in the water, hard to explain but try sliding down a hill into the water and see what happens - A climb option would be nice as sometimes it's a bit hard to get out of the water in some places + climb up some of the steeper rock faces - Toggle sprint option instead of holding - Few places around the edges of the island where the water isn't fully rendered / has edges, though I assume that's ofc just early build wonkiness - The shading on the character's skin at nighttime is a bit odd, she looks like her skin is a bit too green to me The one other thing I might add as a 'request' of sorts is to maybe try and build in a spawner system for enemies/mobs when testing, eventually when you get more models added in it might be nice for sandbox purposes. Really nice work so far, excited to see future progress. Keep it up :)

marblewalnut2

Thank you for the feedback! Translation sounded good to me

Insektum

After 30 minutes of playing with Ultra The frame drop is not large I didn't find bugs Therefore, I look forward to a lot of progress I will cheer for you even more:) It may not be accurate because it was written with a translator.

FXwarlord


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