- completed 2 assets in the past few days.
- nothing too difficult here, on the top especially. I wanted some items that have that off shoulder look for a while now, so made this one for now. The only real worry with that one was how it's going to look when rigged. These haven't made it ingame yet, but I'm hoping that once the arms go down, everything lines up nicely on the collar part/shoulder part.
- the glove belt asset was a bit annoying thanks to the zipper. Normally I just retopologize zippers into the surrounding cloth mesh and this usually results in some artifacting when baked, but you never really go in that close to see it. In this case since theese might be seen closer up in first person, I decided to have the zipper teeth fully 3d to avoid that. Because of that polycount itself is actually more than it may seem. In fact I think a single glove has more polys than the top lol.
- I would like to get these items ingame and release right now, but coming off of something of a downtime, I will wait a bit more to finish some other items too, so that I can stabilize and get a rough ideea of my future schedule. These should be coming out this month, though a bit later, depending on how long some of the other items I want to make take.