E.L.F. Source Code
Happy holidays! Here's the source code to Elfen Liberation Front (E.L.F.) 🎅
2024-12-25 14:34:38 +0000 UTC View Post
Happy holidays! Here's the source code to Elfen Liberation Front (E.L.F.) 🎅
2024-12-25 14:34:38 +0000 UTC View Post
Happy holidays everyone! I made a little Christmas-themed strategy game! Try it out at https://jdah.itch.io/elf
Thanks as always for your support on here, it means a lot to me - and see you soon in 2025!
I'm back! Here's the latest source code as of 30/September 2024 - libraries can be found in .gitmodules. Proper Windows/Linux/OpenGL support pending my new graphics card getting delivered :)
2024-09-30 18:00:51 +0000 UTC View PostHello everyone!
Just a little heads up that I’m pausing the Patreon for a little bit (at least a month if not a bit longer) - on top of this next video taking a while I’ve had some personal stuff come up so I thought it might be best I put a little pause on everything. The Discord will still be around and everything will function as per usual, just no billing.
That being said…
The code download for the 3D FPS is getting an update ...
2024-04-08 16:06:41 +0000 UTC View Post(see what I did there?)
Here's the source for Sorcery Squad as it stands right now: a big mess. if you have build issues, try retargeting the shader compiler ($SHDC in the Makefile).
Enjoy!
2024-02-02 07:17:53 +0000 UTC View Post
Hey all! Here the newest video, apologies I wasn't able to get it out for an early release on Patreon this time around. Source code is coming tomorrow! and thanks as always for your support :)
2024-01-31 17:23:44 +0000 UTC View PostHope everyone enjoys the new video, here's the latest code download! (NOTE: this no longer applies to the new download) ~~As with the previous one, SDL2 and SDL_Image need to be cloned from Github in order to get things working.~~
Thanks as always for your support for the things I make and let me know if there are any questions!
NOTE: new download as of 24/Oct 2023 - no need to clone libraries + things should work under Linux!
NEW NOTE: new ...
2023-10-15 14:48:08 +0000 UTC View Posta new video appears! Here's the whole thing as an exclusive patron preview :)
2023-10-14 18:39:48 +0000 UTC View PostHello everyone! As always, thanks for supporting me on here - there are more videos and livestreams coming very soon! There's a download link to the latest version of the code below. It includes a lot of notable differences since the mid-July update, such as full 3D model support, liquids, animated level textures, overlays in level textures, improved and bugfixed lighting, weapons, reloading, reasonable enemy AI, and a million other things as gameplay has been taking shape.
I've include...
2023-09-04 12:38:49 +0000 UTC View Post50% ramble and 50% coherent thought, the August bonus video/deep dive is here! It's about how the (one of a kind?) shadow system works. Took a bit longer to explain than I had anticipated and the explanation ended up being more convoluted than expected. I also finally figured out how to properly use my screen drawing software. Hope you enjoy it :)
2023-08-11 12:41:48 +0000 UTC View PostHey everyone, thanks as always for your support here! I hope you all know how much I appreciate it :) I'd like to to start doing some more bonus videos here, especially since the time in between uploads on my channel is quite long (sorry about that), and mentioned in the discord that there would be one coming this weekend - as I was planning it out, I realised that instead of deciding the topic myself, I could run a poll to see what sort of videos you all might like! Feel free to vote for an ...
2023-07-30 11:32:24 +0000 UTC View Post
Here's a companion video/"code walkthrough" for the code for the most recent video (in case you haven't seen it yet!). Apologies for the rambling :)
2023-05-25 16:48:06 +0000 UTC View PostUPDATE 14/July 2023:
The download has been updated (code_140723) to a more recent version! Dependencies list has expanded - please look in the ".gitmodules" file to see what needs to be cloned.
ORIGINAL TEXT:
Hey everyone! Thanks as always for your continued support - there's a download link to the latest version of the code below. Be sure to check out the walkthrough video I've posted as well, I give a brief overview of most of the code the...
2023-05-25 16:27:39 +0000 UTC View PostHere's the code for the latest video - pure C! the only dependencies are SDL and cimgui.
Soonâ„¢ I'll (finally) be able to drop these code downloads with proper makefiles for Windows and Linux as I have a PC that I'm getting up and running this week. Until then though, you'll probably have to do some manual Makefile editing to get SDL to link and play nice with everything.
The download is attached below :)
EDIT 21/03/23: updated download to include Makefile ...
2023-03-05 15:59:05 +0000 UTC View PostHey everyone! Thanks, as always, for your continued support here, it means a lot to me. Apologies on the radio silence here as well, this last video took a lot longer than expected - 8 days just to edit, which hasn't happened since my very first video. There may or may not be a bonus video (in-depth tour of the code) incoming here in the next week though. I'm also hoping that future videos I'll be able to publ...
2023-03-05 15:56:18 +0000 UTC View Post
check it out! source download (about a week old, ~1k lines of C, requires SDL/SDL_Image) below. I can't wait to show off the whole game to you all!
thanks as always for your continued support :) and apologies for the debug triangle.
2023-01-20 21:29:45 +0000 UTC View Postanother extra: someone has requested the ECS version of the robot game source code, so here it is (Patreon download code dumps will be the git alternative while I figure out a hosting solution where you all can see git history and such...).
Most of the interesting stuff happens under src/tile, src/item, and src/entity, which all implement their own specialisations of the wildly overcomplicated component-system manager template in src/util/component_manager.hpp
Happy to answer any ...
2022-12-21 03:43:21 +0000 UTC View PostHey everyone! I have only just now realised Patreon allows me to write personalised "welcome" messages to all of my patrons, so in lieu of that for everyone that is already supporting me here, consider this your welcome message: thanks so much for supporting me! I really, truly appreciate it.
As a little holiday bonus, here's the source code to the copyrighted-off-of-the-face-of-the-internet ***tris OS because the evil copyright lawyers can't get me here (I hope).
Also, some peopl...
2022-12-21 03:38:50 +0000 UTC View PostHere's the download for the source of the C++ engine - the libraries (under lib/) are *not* included, so you'll need to download/build them yourself.
They are:
archimedes
backward-cpp
bgfx
bimg
bx
fmt
glfw
glm
nameof
soloud
tomlplusplus
MoltenVK (mac only)
All of which can be found on GitHub. The source code can be looked at without any libraries though :)
Thanks for your support! 2022-12-10 15:19:33 +0000 UTC View Post