- Collapsing 2 work-in-progress shots into 1 post. I could've put wip3 up some time ago, but the whole "I'll post it after I tweak this... this could use some tweaking too... okay after I do this"-and-repeat mentality kinda got in the way :P
- Been at this for the past 3 (?) weeks ... it was ... difficult to get it to look like it currently does, "difficult" being the understatement of the year. Endless adjustments, some areas got remodeled once or twice over and that bun ... yikes. Part of this is on me for being stubborn, but at the end of the day this is a very complex style that also doesn't allow a lot of opportunities for "cheating" like I've done for some of the past hairs I've made.
- Fortunately, this is getting close to the end model, I'd call it about 80% done, maybe more, and the effort is starting to pay off imo. I'm not 100% happy with the bun, mostly left side (I'm moving on though, spent enough time on it) but all in all it's looking pretty good from most angles, maybe even great in some.
- Things left to do are to pretty up the hair line all around, small and break up hairs and fly-aways, so polishing and detailing basically. How much of that at this point is really up in the air. I'll try not to put too much of that into it, though at the same time, after all the work that went into it so far, I don't want to rush it completely at the end, that'd be a real shame. This stage can really improve the look of the asset drastically and make it feel alot more like real hair.
- One thing I can say for sure, this isn't going to be low poly hair, if you couldn't already tell from the last images. It already easily blew past the highest polycount of any of the other hairs I've made. There's some optimization I can and will do, but I kinda expected it from the start with the way I approached and modeled it. I'll try to keep it under 100k tris though. Might be an interesting benchmark to see if I drop any frames ingame and how the game handles it lol.