- More progress on this hair, about 85%-ish done. Had to take some days off it for Easter Holidays, family and stuff, or else it would've been done or very very close to it. Sorry for the delay :(
- Normally at this point, I'd go into small cards/fly-aways, but I think it needs just one more quick hair layer of breakup before that, a bit more work on the hair line and some gaps need to be filled, so I'll do that before the finishing touches. I mostly like the back and the sides, with the front needing the most of that work.
- I have some concerns with the hair on the split/hair line, hairs are very fine in that area in they may go sub-pixel in FO4's engine with the way it handles alphas. Worst case scenario, there may be a bit of a bald-ish spot there ingame because of that when the camera is far away, especially at low res. I'm going to fill in that area a bit more as I said above, but I don't want to go for a dense unrealistic look just to appease FO4.
- I haven't done anything with the texture on this, it's just a cavity map multiplied with a basic color. I might do some bleached style hair textures like the ones in the reference for this, but I guess I'll save the texture work for the end.
- This is the last WIP for this hair, it most likely gets finished next week.
Carlos Franco
2021-05-09 02:04:49 +0000 UTC