- finished this hair asset finally, was supposed to be done yesterday, but I took an extra day to polish/fix some things and add some more detail. Even if you can't compare the difference between the two days, it was definitely worth the time :)
- Also did some renders with a textured/different mesh (the one I've used for WIPs every now and then), scale and fit is off with that one, but it helps to visualize better with a complete head, even though the hair doesn't fit it.
- I'm ... not happy with this one, it's ok, I guess. That might sounds crazy, as it doesn't look bad and it definitely isn't, but it has several flaws that I can always spot when I look at it and it bothers me.
- Anyway, without going into detail about it (maybe I should, for these posts, I dunno how interested people are in reading this stuff xD), lessons have been learned from this one. These hair models are still an experiment after all and since this was the first time I was going for more straight hair rather than the curlier one from the previous styles, I didn't expect it to come out perfectly, these are very complex models after all.
- Still need to import this ingame, that should be pretty fast, so this should be out in a day or two. I am somewhat scared of hair thickness, this is kinda thin for the way FO4 handles alphas and quite a bit of hair may go sub-pixel even at closer camera distance, so I may need to re-bake textures for some slightly thicker hairs. That may delay it a bit, but I guess I won't know until I see it.
Jmenaru
2020-11-18 18:04:46 +0000 UTCJmenaru
2020-11-18 17:56:47 +0000 UTCRhaevyn
2020-11-18 04:45:52 +0000 UTC